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Giving Up Before You Get An Opponent
03-28-2014, 02:56 AM (This post was last modified: 03-28-2014 03:00 AM by [PETA] Cor13:4.)
Post: #18
RE: Giving Up Before You Get An Opponent
(03-28-2014 02:30 AM)JerryG Wrote:  This doesn't seem like a very fair strategy if someone was abusing it. Also, it's less fun. The variety of maps is part of what makes this game cool.

Hopefully people who are abusing it will find that when they start a game and get P2 on a map they usually avoid, they're losing because they don't know the map as well.

Ironically, I find myself not knowing what to do when I'm P1, because the majority of the time I'm P2. I think (ignoring my initial placement games), 36/103 of my games I was P1.

The way the current system works, it's easy to stack the queue and be P1 more often if you play more games (and start the games in bursts). If you play games every now and then, then you'll be P2 most of the time, like I am.

To make it completely fair, they should:

1. Prevent you from cancelling a game as P1, or cause you to lose ranking.
2. When you start a game, even if there are no games waiting for opponents, it should stick you on a queue, but not decide if you are P1 or P2 until someone else is put on the queue.

I know they probably didn't do option 2 because they wanted people starting games to be able to at least play 1 turn, but it ends up making the system somewhat gameable to give yourself an advantage and be P1 the majority of the time if you want to.

"Love is patient, love is kind....It does not dishonor others, is not self-seeking, is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres." 1st Corinthians 13:4
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RE: Giving Up Before You Get An Opponent - [PETA] Cor13:4 - 03-28-2014 02:56 AM

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