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Good Glitch game
07-14-2012, 10:06 AM (This post was last modified: 07-14-2012 10:10 AM by ArtNJ.)
Post: #2
RE: Good Glitch game
Comments on the game. Well played, but I think there were some minor errors which added up to give me an edge.

1. Good aggressive open, although the soldiers can be up one more as well. This way I cant see them, but I'm not sure it matters.

2. Its not safe to put a 4 hp heavy on the wit tile, but a runner is an alternative to this move. The soldier could possibly be deployed, but I like to wait and possible have more information.

3. I find this deployment a little questionable for two reasons: first, the medic is not in a good spot to buff multiple units, and two, it seems preferably to operate from the center rather than on both wings. I can and do box out the shark;

4. The 4 health soldier boxes out the shark, showing its misplaced. I trade runners so that I'll have a peak at his next deployment. The heavy moves over to be part of the closure of the middle and control of the center. Soon only the left wing will be open for attack. Notice that the heavy helps guard the left from its current spot.

5. The medic moves again demonstrating that it was indeed misplaced, and the shark moves as well.

6. I redeploy, achieving an admiral degree of central control. I feel at least equal, not like player 2 at this point. Attacking the soldier would have been premature -- if I flow into the center, he comes down the left wing and I lose.

7. Ok, this is something that can be fixed. You need to pick a spot for your medic where he can buff multiple units and leave him there. Things have gone wrong if the medic is moving for a 3rd time.

8. Deploying a safe runner for vision, and saving Wits for the Scrambler;

9. Good to get a runner out. Notice that the forces are really spread out...only the left side is open for attack, but the buffed sharks are elsewhere.

10. Deploying the Scrambler, but first I take his runner so that he wont see it deployed right away. Possibly I could have just saved the wits. I am now ready to go, planning to attack in the center.

11. Alvendor announces in chat that he is ready to rock and launches his attack a turn before mine.

12. The position here is highly interesting, and I am not sure I come up with the deadliest move. I dont think an all out center attack will work -- Alvendor will strike the base first. Probably the best strategy is to ignore the central shark, move the heavy over and kill the 3 health soldier. The brain then slides over and takes the lower 4 health soldier. The 4 health solider kills the runner and the 3 health soldier slides over to protect the brain -- 3 enemies eliminated and the brain is safe. Alvendor has no counter and is toast. What I do instead gives him a little bit more of a chance.

13. Alvendor goes for the logical looking and tempting targets. He comes out down from all the trades, but did he have anything better? Another key turn.

14. Forget the wit space, I have 4 offensive units to his two units. This is obviously a problem.

15. Alvendor should probably fall back and regroup to retain some chance at a comeback. Instead, he goes all in.

16. Carefully calculated...the shark is not a threat

17. Alvendor is all in, and tries the shark. If I have miscounted it wins.

18. I'm fine, the balance of power is very bad.

19. When massively outnumbered, a Bombshell probably wont help. The Bombshell is no Scrambler...some other try is probably required, but the position is pretty bad.

20. I deploy for an all out attack run confident that there has to be a win here. Skipping ahead a bit...

23. Is Alvendor right...if he ignores the runner and kills the soldier, is the position defensible? I dont think so, but having not exhaustively analyzed it I'm not sure. Sometimes I attack on faith, based on the sense that "there must be a win there". Alvendor ignores the soldier and the end is inevitable.
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Messages In This Thread
Good Glitch game - Alvendor - 07-14-2012, 06:45 AM
RE: Good Glitch game - ArtNJ - 07-14-2012 10:06 AM
RE: Good Glitch game - Alvendor - 07-17-2012, 03:36 AM
RE: Good Glitch game - nivra0 - 07-16-2012, 04:07 PM

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