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Economy, Supply Cap, Turtling, and Predictabiliy
11-15-2013, 12:45 PM
Post: #4
RE: Economy, Supply Cap, Turtling, and Predictabiliy
(11-15-2013 12:07 PM)Bbobb555 Wrote:  
(11-15-2013 09:18 AM)CombatEX Wrote:  Tier / Wits per Turn / Wits to Upgrade to next tier
Tier 0 / 1 per turn / 2 to upgrade to tier 1
Tier 1 / 2 per turn / 4 to upgrade to tier 2
Tier 2 / 3 per turn

Maps like sweet tooth with well-protected wit spaces would make this OP.

It wouldn't be op because both teams could do it.

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RE: Economy, Supply Cap, Turtling, and Predictabiliy - Chas3r 926 - 11-15-2013 12:45 PM

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