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09-07-2013, 06:53 AM
Post: #1
Retch
Speculation on how Retch was designed to function. Go! Discuss!

I imagine it was basically some kind of area damage effect that would simply do damage to every hostile unit within the range of its attack. To me, this seems like it would be very hard to balance. If it did a lot of damage, then it would be way overpowered. If it didn't, it might still be useful, and possibly still a bit too overpowered. Even if it did only 1 damage, then with just one wit you could effectively reverse numerous wits your opponent had spent on boosting.

I guess another question is whether the damage effect would be blocked by enemy units and walls or if it would have the same range regardless of enemy positions.

Other thoughts? Some kind of slow working poison or temporary paralysis or something?

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Messages In This Thread
Retch - TheGreatErenan - 09-07-2013 06:53 AM
RE: Retch - Zurbuchen - 09-07-2013, 11:31 AM
RE: Retch - TheGreatAnt - 09-08-2013, 04:22 PM
RE: Retch - Chemoeum - 09-09-2013, 12:25 AM
RE: Retch - [PETA] Cor13:4 - 09-10-2013, 01:31 AM
RE: Retch - Fluffysox - 09-10-2013, 04:58 AM
RE: Retch - TheGreatErenan - 09-10-2013, 05:00 AM
RE: Retch - brayton - 09-14-2013, 11:43 AM
RE: Retch - TheGoldenGriffin - 09-14-2013, 12:57 PM
RE: Retch - TheQwertiest - 09-14-2013, 01:44 PM
RE: Retch - bobolynx - 09-15-2013, 05:04 AM

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