Post Reply 
 
Thread Rating:
  • 2 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
2v2 random: why it really sucks. A lot.
09-29-2013, 05:51 PM
Post: #81
RE: 2v2 random: why it really sucks. A lot.
(09-28-2013 09:25 AM)Bbobb555 Wrote:  One suggestion I have for 2v2r is that if one person times out, then he loses twice as many league points, and his partner loses none. This makes it okay if a partner times out, and it provides incentive to see the game out to its end rather than stall.

As for just having a bad partner, that is part of the game, sometimes you will get unlucky but if you are actually good these will be minor setbacks.

On another online game you could poorly score someone based on if they dropped from a game. Especially if it was a decent game going. It would point out a player would have a tenancy to drop out of games and restrictions could be set for league games of what % you prefer a person has a rep to drop. It would help promote people not to drop from games.

Proud Gifted League 1v1 http://osn.codepenguin.com/players/view/25336
[Image: sig.png]
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: 2v2 random: why it really sucks. A lot. - (Rone) - 09-29-2013 05:51 PM

Forum Jump:


User(s) browsing this thread:
1 Guest(s)

Return to TopReturn to Content