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2v2 random: why it really sucks. A lot.
09-22-2013, 10:44 PM
Post: #64
RE: 2v2 random: why it really sucks. A lot.
(09-22-2013 08:46 PM)Spillblood Wrote:  r2v2 can be a pain, but that's what so cool about it. The randomness of it. Sorry, phineas94, but I think that your 'invites' method is like a hack, ie, a sure fire method of recording 100% wins on r2v2. And if that's not taking advantage of an inherent system weakness (aka a hack) then what is?

For example, if your r2v2 game is on the ropes and one turn away from defeat, just invite that random partner to start an a2v2, and that blinkered r2v2 game doesn't count as a ranking r2v2 game anymore. Do it for all r2v2 blinkered / about-to-be-blinkered games, and ST ranking beckons very soon.

No apology neededSmile If you read the whole OP (I know it's a long'un) I agree with your appraisal. The main use of the "invite" would be to avoid ranking loss when matched with a partner who was about to time out - and in fluffy and clever that is quite a high proportion. As mentioned in the thread, I haven't had to invite anyone since hitting gifted and anyone abusing it to try and achieve ST, due to the small player base and the way the matching system works, I believe would be easy to spot and possibly shooting themselves in the foot. Why? Well because if you we're rank 20-30 your possible partners would be coming from a small pool of players and if you became arranged partners with some of that pool your path to ST would be further hindered

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RE: 2v2 random: why it really sucks. A lot. - phineas94 - 09-22-2013 10:44 PM

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