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So whats the deal with Divisions...
07-17-2013, 05:44 AM (This post was last modified: 07-17-2013 05:46 AM by CombatEX.)
Post: #15
RE: So whats the deal with Divisions...
OML figured this system is more encouraging for casual players. Points are primarily based upon activity, not skill, so your ranking is meaningless anyway regardless of whether you are ranked by division or ranked in your entire league. The official OML stance is that it is more encouraging for players with small divisions simply because more people can be highly ranked (even if there isn't any real meaning behind it). It's likewise less discouraging to be rank 53rd out of 100 than 530th out of 1000. Ultimately the division and "activity" point system (rather than a point system based on skill) is to cater to casual players.

That being said, I strongly disagreed with this in the past, and even moreso now. As time goes on there is a smaller fraction of casual players compared to serious players and as a result I feel the majority of us would prefer a skill based point system. I don't mind that players are grouped in 100 player divisions though. As long as points are skill based you'll know whether you are close to promotion based on your division rank without the need for an overall league rank.

OML actually had a better system before but then they changed it. If you have some OML, would you consider returning to a zero sum system and just start people at 1000 points each season to avoid the 0 point problem we had before?

On a closing note though I want to make it clear that the hidden rating seems to work quite well so don't worry about that aspect. Your hidden rating is skill based.

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RE: So whats the deal with Divisions... - CombatEX - 07-17-2013 05:44 AM

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