reverse psychology
03-22-2013, 09:18 AM
(This post was last modified: 03-22-2013 09:22 AM by TheGreatErenan.)
Post: #5
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RE: reverse psychology
Perhaps this could be further developed. What if...
Each player gets a secret goal from a list of possible goals. Both players can look at the list and try to deduce from their opponent's actions what their secret goal is in order to better prevent their goal from being met. Off the top of my head, goals could be like...
I think this could be really fun. The problem is ensuring that both players have goals that are of relatively equal difficulty. I got this idea from an old space exploration Commodore 64 game called The Argos Expedition. It was a game for up to four players simultaneously. The four players were members of a starship crew on a mission of exploration, and each player received a secret goal card from a deck that came with the game. Some goals were in favor of the mission and others had to do with sabotaging the mission instead. |
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Messages In This Thread |
reverse psychology - bobolynx - 03-20-2013, 12:32 PM
RE: reverse psychology - GreatGonzales - 03-20-2013, 12:36 PM
RE: reverse psychology - bobolynx - 03-20-2013, 12:44 PM
RE: reverse psychology - TheGoldenGriffin - 03-21-2013, 10:13 AM
RE: reverse psychology - TheGreatErenan - 03-22-2013 09:18 AM
RE: reverse psychology - TheGreatAnt - 03-22-2013, 11:20 AM
RE: reverse psychology - TheGoldenGriffin - 03-22-2013, 11:37 AM
RE: reverse psychology - bobolynx - 03-22-2013, 11:45 AM
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