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Time Out -A Little Warning Please!?
03-20-2013, 05:30 AM
Post: #13
RE: Time Out -A Little Warning Please!?
(03-20-2013 05:23 AM)NDRDOG Wrote:  
(03-20-2013 03:09 AM)DanielT1263 Wrote:  They might have a cron job that runs once a day and marks games that have stalled for too long. If so then switching to anything that requires two timers (one for each player,) may be too painful.


Seriously, how many people on the boards do you expect to understand a "cron job" reference? I believe the folks on these boards are smarter than your average bear thus the high quality games but really, "cron job"?

To disambiguate (though I am not the original poster of this reference):
DanielT is, wisely, suggesting that some of the irregularity may result from a server-side bit of code that is run, for example, once a day. That bit of code pours over all or some games and and ends those that are over some time limit.
This means that there will be up to 24hours of fudge (in one direction).
If the job is run less often or only on some games then you can get significantly more than 24hours of fudge.

This is made all the more confusing by the fact that what is listed is time passed in days (does 4 days mean you just started your 4th day or just ended? -- ended, I would infer, but it's not clear without thinking about it and watching time evolve).

This means that either any new system has to allow for significant fudge, the "cron job ("'chron' job"?) has to be run more often, or there has to be a way of running the time issues client side.

(Client side sounds exploitable at first - but it would be fine as long as you put control in the opponents hands. Or a combination of opponent and self.)

Ja Karta: Master League Long Shadow division
w/Niloc 1308 & Buzz Killingtun: Master League Hidden Owl & Proud Turtle divisions
Happy to accept friendlies! (Could use the practice. ; )
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RE: Time Out -A Little Warning Please!? - Ja Karta - 03-20-2013 05:30 AM

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