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Peekaboo, Sharkfood Island and Foundry map suggestion
02-05-2013, 11:54 PM (This post was last modified: 02-06-2013 02:46 AM by vegaprom.)
Post: #1
Peekaboo, Sharkfood Island and Foundry map suggestion
Is it the time to let these maps go from league games in a few weeks?
I'm the one who don't wanna see any maps go but only new maps coming. I think what should be is map balancing, not map retired.

Sharkfood Island - Add a block next to the top block for each side, the point here is that for Adorables, the sniper(99.99% teleported by Mobi) cannot shoot the base from the too hex, which seems rather unfair and quite unpreventable.

Foundry - Move the far spawn space a bit close to the base, so that the top and bottom corner can be harder to move the units.

Peekaboo - I don't see a point why many people hate it with vengeance. I don't think this map favours Feedback most, not Scallywags. I lost to scrambler rush this map and my heavy is brainwashed often. But I think it's fine to let this map a bit disadvantage to Adorables since Mobi has more advantage on many other maps like Reaper and Thorn Gulley, other teams are supposed to have a bit advantage or else no one would play other teams in the future.

Another suggestion from me- the system should keep track of the maps played in league games and distributes the player to have an equal chance in each map. Once I had many Reaper VS Adorables and I had a hard time. But on the other hand if Adorables had many Peekaboo it may seem unfair. So there should be equal number of advantageous map and disadvantageous map, the league will be more fair,

Finally, THANK YOU FOR READING!!!

Any suggestion would be welcome, I'm not super-Titan or Master, but I love the variety of maps in this game and I believe some people think like me.

1v1 Master League Old Legs Division
2v2 w/dekwat :master:Waiting Beaver Division
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Peekaboo, Sharkfood Island and Foundry map suggestion - vegaprom - 02-05-2013 11:54 PM

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