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Reaper Rush Defense - Brought to you by iPro
12-30-2012, 02:14 AM
Post: #13
RE: Reaper Rush Defense - Brought to you by iPro
(12-30-2012 01:40 AM)Thrutchy Wrote:  
(12-29-2012 11:17 PM)harvarnold Wrote:  
(12-29-2012 10:57 PM)Necrocat219 Wrote:  
(12-29-2012 10:21 PM)vegaprom Wrote:  Thanks a lot!!! Usually I make an assumption on Reaper with the Adorables that he'll do a Mobi rush. But I wonder if are there any Adorable players who don't do a Mobi rush???

When everyone begins to always set up against the mobi rush it'll become a game of Rock Paper Scissors as the adorable player decides to let the opponent waste resources countering the rush.
The thing is, the opening doesn't really waste resources even if the is no rush. It provides defenses on the heavy side for later in the game, so there is really no reason not to do this opening.

Necrocat is absolutely right. The waste is in the movement of the predeployed runner and sniper. If it weren't for one spawn per turn, you'd be better off spawning a new runner and new sniper.

With regard to rock-paper-scissors, it is worse than that. P2 just typically neutralizes the P1 rush. P1 on the other hand wins. P1 can also just keep trying the rush over and over.

We need a better defense, I think. We are doing quite a bit of testing on Reaper to find better solutions. It is a difficult problem.
My mistake, I forgot about moving the sniper. It is good though that the rush is defendable and not an automatic lose.
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RE: Reaper Rush Defense - Brought to you by iPro - harvarnold - 12-30-2012 02:14 AM

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