Outwitters' low revenue - Marketing suggestions and ideas for OML
				
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					10-14-2012, 01:43 AM 
				 Post: #19 | |||
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| RE: Outwitters' low revenue - Marketing suggestions and ideas for OML (10-13-2012 01:06 PM)worldfamous Wrote: I've talked to many app junkies that get excited when I tell them about one of the best games I've come across, only to be let down when I tell them they have to play against other humans and not a computer. With all the crap making money out there, it sure is frustrating to hear a game like Outwitters can't make it. Thats exactly what my friends feel. They have to wait a day for the other player to move? Turns some of them off. Unfortunately, I dont think it is too easy to create an AI to play against. | |||
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