Outwitters' low revenue - Marketing suggestions and ideas for OML
				
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					10-13-2012, 10:43 PM 
				 Post: #16 | |||
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| RE: Outwitters' low revenue - Marketing suggestions and ideas for OML 
					I'll maybe repeat what some people said, but here are my ideas: _ Put adds for people who didn't pay anything after 20 or 30 games played. Why not directly? Because, it's easier to delete a game with annoying adds if you didn't have the time to like it. Let the player fully have fun, discover this amazing game, and then put adds.  _ Remove the special from ScaryWally team for players who didn't buy anything. and remove the 2v2 mode of course. _Remove the uber pack, or make it twice more expensive. Okay, I'd be the first annoyed if I had to pay 2.39 euros more, but if it would keep the game alive, I'd do it. _Work harder to make more awesome teams.   You can ask a... ![[Image: 6BmXQqC.jpg]](http://imgur.com/6BmXQqC.jpg) (drawing by Chemoeum) ![[Image: sig.png]](http://wappdesign.net/outwitters/sig.png)  | |||
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