Good Game vs iPro Meeting : iPro discussion
10-13-2013, 02:12 AM
(This post was last modified: 10-13-2013 02:34 AM by Thrutchy.)
Post: #23
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RE: Good game meeting: turn 4, started 10/10, noon central
I like F3 as well. I'm fine with boosting it or not. If we do this we'll be spending 3 wits - spawn/move runner and boost runner or soldier.
D6 seems a little more risky in case they spawned a sniper. But, i dont think a sniper is likely since they put their medic in the way on turn 1. I agree that boosting the runner probably isn't needed immediately. It would be for when they decide they attack later. But F3 might be too far forward to make much difference. |
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