Poll: Which maps (if any) should be retired? This poll is closed. |
|||
Sharkfood Island | ![]() ![]() ![]() |
68 | 11.91% |
Long Nine | ![]() ![]() ![]() |
29 | 5.08% |
Glitch | ![]() ![]() ![]() |
22 | 3.85% |
Foundry | ![]() ![]() ![]() |
74 | 12.96% |
Sweetie Plains | ![]() ![]() ![]() |
35 | 6.13% |
Peekaboo | ![]() ![]() ![]() |
84 | 14.71% |
Reaper | ![]() ![]() ![]() |
36 | 6.30% |
Thorn Gulley | ![]() ![]() ![]() |
33 | 5.78% |
Don't remove any maps! | ![]() ![]() ![]() |
190 | 33.27% |
Total | 571 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Which Maps to Retire?
02-07-2013, 10:00 AM
Post: #96
|
|||
|
|||
RE: Which Maps to Retire?
Quote:And this is the fix that I suggest for SP. +1 +1 +1! That would make me actually want to play sweetie plains! It's a complete nightmare of a map with terrible FTA in terms of spawning units. Also there is no leeway for varied play at all. That sniper has to survive no matter what, it's the only thing giving you advantage and the sides are much more attractive to attack than through the middle. Quote:Kind of random, but is the reaper rush still a problem? I don't use the rush anymore because I figure/have found that people generally know how to defend against it. Additionally, I pretty much always successfully defend the rush when I am P2 against adorables. What you described is actually the underlying problem of the reaper rush, the rock paper scizzors element of it. I'm assuming that everyone you play against moves their wit space runner twice to defend? If so you have a major FTA advantage that other races do not have as P1, starting your opponent off with 4 wits instead of 5. Top 200 peak ranking: #18 ![]() I'm currently taking a competative break. Am up for friendlies and tournaments! (06-09-2014 02:14 PM)Bbobb555 Wrote: I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos? |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread:
1 Guest(s)
1 Guest(s)
Return to TopReturn to Content