A Note On Delaying Losses
07-10-2012, 03:00 AM
Post: #16
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RE: A Note On Delaying Losses
(07-10-2012 02:19 AM)hmspilky Wrote: This really needs to be a 24 hour turn time limit, if someone doesn't return a move within 24 hours then they forfeit the game. ... though I agree being able to have more than 20'games would help solve some issues, I disagree on the 24 hours. That may fit into your schedule, but what if I deploy for 48 hours at a time? Some games take a few days to play even with both parties moving. So let's say there is a decent chance at 3-4 day games. That means I can't start any games 3-4 days prior to deploying for 2 days, so I would be limited to only starting games 1-2 days a week, right after deploying. I realize my schedule isn't your problem, but OML has to have rules in place that meets most people's expectation. 7 days may seem excessively long, but 24 hours I bet would be excessively short for a lot of people. Maybe have league games that generate with three possible choices (24hrs, 72 hours, 1 week) for time limits and people can pick which limit in league they want to play with as one of the options (along with which species you are playing), but you don't want to overload an interface and make it too complicated with lots of choices either. |
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