observations about V1.2 and suggestions for V1.4
11-21-2012, 01:04 PM
(This post was last modified: 11-21-2012 01:06 PM by poweewee.)
Post: #37
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RE: Update - initial observations
(11-21-2012 03:17 AM)Alvendor Wrote: * Think the new system discourage turtling. But I'm worried about the bombshell. Wit for kill makes it easier to kill, but that is often not the problem (at least in high level play). The hard part is killing it and coming out ahead in wits. You often have to leave a bunch of units in enemy territory when killing it, which gives the opponent a lot of free wits the next turn. I agree. I was in one of these games, where the opponent's BS was right there for the picking, but I couldn't attack it because I would leave too many units for the opponent to kill. He had three BS by the way, so killing one does not give me much. ![]() (11-21-2012 02:57 AM)worldfamous Wrote:(11-21-2012 12:13 AM)poweewee Wrote: Ok here are some of my thoughts: Oh well, I might as well make the most of it. Maybe it works to some advantage for me, especially for the games I am losing...LOL ![]() |
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