Outwitters' low revenue - Marketing suggestions and ideas for OML
				
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					11-08-2012, 12:08 AM 
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| RE: Outwitters' low revenue - Marketing suggestions and ideas for OML (11-06-2012 07:10 PM)CombatEX Wrote: Well, this is a post I made on page 3 regarding speed games. I agree. A quick game or speed game mode is probably the single most important addition to increase the attractiveness for existing and potential players who do not want to wait a day or two between turns. I believe something around 5 minutes would be a good turn time limit for such game category. 2 minutes may be too ambitious in my opinion, 15 minutes probably too long already as CombatEX rightly points out. ![[Image: sig.png]](http://wappdesign.net/outwitters/sig.png) ![[Image: 2u7x1fb.jpg]](http://i39.tinypic.com/2u7x1fb.jpg) awesome signature design by .Memories. | |||
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