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Gauntlet's Revenge General Discussion
08-30-2014, 06:17 AM
Post: #11
RE: Gauntlet's Revenge General Discussion
(08-30-2014 02:22 AM)Chemoeum Wrote:  
(08-30-2014 12:19 AM).Memories. Wrote:  Chemoeum, does your game make a sound when getting hit (not just dying)? I'd appreciate some audio cue if I've been damaged instead of just the visual.

Nope, I think it only plays when the round is over, meaning lose your last life. I think it's just like in TtL1, where a whistle blows whenever you lose, not to mean lose one of many remaining lives.

I think I want more feedback if I get damaged. The current implementation doesn't make me feel like getting hit was all that bad (other than losing a 'life').

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08-30-2014, 11:37 PM
Post: #12
RE: Gauntlet's Revenge General Discussion
(08-30-2014 06:17 AM).Memories. Wrote:  
(08-30-2014 02:22 AM)Chemoeum Wrote:  
(08-30-2014 12:19 AM).Memories. Wrote:  Chemoeum, does your game make a sound when getting hit (not just dying)? I'd appreciate some audio cue if I've been damaged instead of just the visual.

Nope, I think it only plays when the round is over, meaning lose your last life. I think it's just like in TtL1, where a whistle blows whenever you lose, not to mean lose one of many remaining lives.

I think I want more feedback if I get damaged. The current implementation doesn't make me feel like getting hit was all that bad (other than losing a 'life').

What I did notice was that when you get hit, the arrow breaks apart and a new one appears.

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08-31-2014, 10:57 AM
Post: #13
RE: Gauntlet's Revenge General Discussion
I was having some issues with the beta, I fixed it but this is just for reference in case someone else has a similar issue.

It all started with version 0.5. This was the 4th wave of beta-testers (including me) and it was all working well. At this point I was on iOS 7.1.1.

However, when... I think it was when 0.6 came out... I could not play any of the levels that I had made it to a checkpoint on. Eventually, I solved this by clicking 'restart progress'. So all was good for me. That was, until 0.7 came out.

Now, with 0.7 out, when I was taken to the 'welcome' screen, and tapped to start the game, it crashed. I tried clicking the 'install' button again on testflight (It automatically replaces the app when you do and proceeds to install) but it would not work. I even reset my progress, but alas, nothing.

This carried on until 0.8. It then occured to me that I had an iOS update. I updated it, then eagerly went onto Gauntlet's revenge. It immediately crashed.

I went on to actually delete Gauntlet's revenge like you would with a normal app, and reinstalled it. Now everything seems to work.

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08-31-2014, 12:20 PM
Post: #14
RE: Gauntlet's Revenge General Discussion
(08-31-2014 10:57 AM)Dabestbro Wrote:  I was having some issues with the beta, I fixed it but this is just for reference in case someone else has a similar issue.

It all started with version 0.5. This was the 4th wave of beta-testers (including me) and it was all working well. At this point I was on iOS 7.1.1.

However, when... I think it was when 0.6 came out... I could not play any of the levels that I had made it to a checkpoint on. Eventually, I solved this by clicking 'restart progress'. So all was good for me. That was, until 0.7 came out.

Now, with 0.7 out, when I was taken to the 'welcome' screen, and tapped to start the game, it crashed. I tried clicking the 'install' button again on testflight (It automatically replaces the app when you do and proceeds to install) but it would not work. I even reset my progress, but alas, nothing.

This carried on until 0.8. It then occured to me that I had an iOS update. I updated it, then eagerly went onto Gauntlet's revenge. It immediately crashed.

I went on to actually delete Gauntlet's revenge like you would with a normal app, and reinstalled it. Now everything seems to work.

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09-05-2014, 02:57 PM
Post: #15
RE: Gauntlet's Revenge General Discussion
I've noticed that there are extended screen pauses when starting a game or after a game has ended going to the end screen. It would be nice if this was more fluent.

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09-26-2014, 02:45 AM
Post: #16
RE: Gauntlet's Revenge General Discussion
Errmmm.... I can't get on the game since upgrading to iOS8... :/

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09-26-2014, 06:30 AM
Post: #17
RE: Gauntlet's Revenge General Discussion
It made the screen go on portrait orientation. I can't play the game like that. Remember the portrait bug on the first TTL? Veterans remember (some).

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09-26-2014, 07:13 AM
Post: #18
RE: Gauntlet's Revenge General Discussion
What he said

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09-30-2014, 11:48 AM
Post: #19
RE: Gauntlet's Revenge General Discussion
portrait bug should be fixed in the next build.

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09-30-2014, 11:53 AM (This post was last modified: 09-30-2014 11:57 AM by Chemoeum.)
Post: #20
RE: Gauntlet's Revenge General Discussion
(09-30-2014 11:48 AM)onealexleft Wrote:  portrait bug should be fixed in the next build.

Yeah about that next build, the app won't open, which I presume is because the app was removed from my TestFlight. I need to apply again... or something?

Nvm, the provisioning profile only expired. I just need to wait.

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