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Mobi rushing on Skullduggery
08-08-2013, 01:45 AM
Post: #11
RE: Mobi rushing on Skullduggery
After I got worked over in a friendly by the same rush, I worked out a defense for adorables with a defensive mobi. Not sure about the other races, but I think the solution for Feedback is a bit easier than the other two.

I recommend putting the runner on the upper wit space for vision. You need to see what units are coming out of the base spawn. The wits are really tight for the attacker, so if you start trading runners or see new soldiers exit the spawn, the mobi will be delayed at least a turn.

To defend, put 4 hp soldiers against the base and when the time comes, use the mobi to solve whatever variant your opponent threw at you.

From there you'll be on your own since the rush has many dangerous varieties
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08-08-2013, 02:49 AM
Post: #12
RE: Mobi rushing on Skullduggery
I usually put my heavy on top for extra defense so they can't stuff up mid with a heavy.

Doowhat? Doodat? Okey:3

1v1 Super-Titan - Peak #32 // Current #56 as AlliDooisRush
2v2 - w/jesusfuentesh #7
2v2 Master League - w/baustin #17 // w/Juslas #85 // Randoms #38
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08-08-2013, 03:56 AM
Post: #13
RE: Mobi rushing on Skullduggery
Yeah, that's probably more important for races other than Adorables. I just put my heavy where it needs to be with a mobi.
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08-08-2013, 05:13 AM
Post: #14
RE: Mobi rushing on Skullduggery
Oh yes, I think someone before mentioned a mobi defense, I'm sure there are many counters. I tend to stuff up mid and trade even, but I get better positioning because they are overextended.

Doowhat? Doodat? Okey:3

1v1 Super-Titan - Peak #32 // Current #56 as AlliDooisRush
2v2 - w/jesusfuentesh #7
2v2 Master League - w/baustin #17 // w/Juslas #85 // Randoms #38
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