Post Reply 
 
Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
observations about V1.2 and suggestions for V1.4
11-22-2012, 12:35 PM
Post: #51
RE: Update - initial observations
I do like the changed menus. I don't however like the combination of the 8 wits for player two at the same time as the wit for kills.

It now seems (to me anyway) that there is a big advantage to being player 2 - I think 6 or 7 would have been more appropriate. But I am not a pro at the game - although I certainly have trouble winning now being second in 1v1.
Find all posts by this user
Quote this message in a reply
11-22-2012, 06:06 PM
Post: #52
RE: Update - initial observations
(11-22-2012 04:07 AM)Eijolend Wrote:  
(11-21-2012 09:52 PM)Random Task Wrote:  I created this thread. Can I change the title? or can only a moderator do this?
Yes you can. Just launch a full-edit on your opening post and change the Subject.

thanks buddy. did that.

[Image: sig.png][Image: 2u7x1fb.jpg]
awesome signature design by .Memories.
Find all posts by this user
Quote this message in a reply
11-22-2012, 09:15 PM
Post: #53
RE: observations about V1.2 and suggestions for V1.3
forum bug bump

[Image: sig.png][Image: 2u7x1fb.jpg]
awesome signature design by .Memories.
Find all posts by this user
Quote this message in a reply
11-23-2012, 12:00 AM
Post: #54
RE: Update - initial observations
(11-21-2012 08:50 PM)Emuchu Wrote:  
(11-21-2012 01:04 PM)poweewee Wrote:  I agree. I was in one of these games, where the opponent's BS was right there for the picking, but I couldn't attack it because I would leave too many units for the opponent to kill. He had three BS by the way, so killing one does not give me much. Sad

Well... once your opponent is sitting on three Bombshells, you're kinda boned no matter which ruleset we're using.

lmao.
Visit this user's website Find all posts by this user
Quote this message in a reply
11-23-2012, 02:21 AM
Post: #55
RE: observations about V1.2 and suggestions for V1.3
can you please add a button to try and resend the game when it fails? I play on the train a lot (dropping in and out of signal reception) and if it fails to send I have to exit to the main menu, jump back into the game, skip the replay and try to send again.... very annoying.

Loving the +1 for a kill. makes you think about your moves a lot more.

Bramble seems very powerful to me, just had someone do a right number on me on a map. really drove me back to my base and made me think again. It was quite a sight to see it cover the whole map Wink
Find all posts by this user
Quote this message in a reply
11-23-2012, 09:34 AM
Post: #56
RE: Update - initial observations
(11-22-2012 12:35 PM)KahvUnited Wrote:  I do like the changed menus. I don't however like the combination of the 8 wits for player two at the same time as the wit for kills.

It now seems (to me anyway) that there is a big advantage to being player 2 - I think 6 or 7 would have been more appropriate. But I am not a pro at the game - although I certainly have trouble winning now being second in 1v1.

Their is a thread with the title "8 is too much!!!" look at it, realize how wrong you are.
Find all posts by this user
Quote this message in a reply
11-24-2012, 05:03 AM
Post: #57
RE: observations about V1.2 and suggestions for V1.3
As for "suggestions for v1.3" I would like to bring the option to play a "quick/speed game" idea with something between 5 to 7 minutes turn around time back up. Smile

[Image: sig.png][Image: 2u7x1fb.jpg]
awesome signature design by .Memories.
Find all posts by this user
Quote this message in a reply
11-24-2012, 01:01 PM
Post: #58
RE: observations about V1.2 and suggestions for V1.3
Fix the pause button on the replay. For me it has an approx 20% success rate. (Not sure on exact percent its some low number like that).
Find all posts by this user
Quote this message in a reply
11-24-2012, 01:05 PM
Post: #59
RE: observations about V1.2 and suggestions for V1.3
(11-24-2012 01:01 PM)game_taker Wrote:  Fix the pause button on the replay. For me it has an approx 20% success rate. (Not sure on exact percent its some low number like that).

QFT

Da Wizerd - Super-Titan
Find all posts by this user
Quote this message in a reply
11-27-2012, 08:14 PM (This post was last modified: 11-28-2012 01:06 AM by Riptor.)
Post: #60
RE: observations about V1.2 and suggestions for V1.3
We can change title now for V1.4 Smile

My idea :
When you select a Thorn (Veggienauts), show the parents because in a long game we can't remember the order of creation.

[Image: supertitan.gif] Adorables Player [Image: supertitan.gif]
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread:
2 Guest(s)

Return to TopReturn to Content