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  Thread: Total Wins & Losses List
Post: RE: Total Wins & Losses List

I actually like not having loss’s recorded as it puts less pressure on keeping a W/L ratio up and thus allows for a less intense player-base than you see in games with a lot of emphasis on stat tracki...
Kirenx Outwitters 4 9,309 07-16-2012, 04:25 PM
  Thread: Notify Opponent Button?
Post: RE: Notify Opponent Button?

(07-16-2012 12:39 PM)Mizywill Wrote:  Isn't sending them a chat notice telling them you'll appreciate it if the moved sufficient? Seems that would suffice. But unfortunately both are ultimately ...
Kirenx Outwitters 10 16,197 07-16-2012, 02:13 PM
  Thread: Can we have more confirm messages please?
Post: RE: Can we have more confirm messages please?

(07-16-2012 07:04 AM)mkaen Wrote:  I think it's hard to mis-attack because you already have to carefully tap the unit that's going to do the attacking, and then you can just as easily carefully ...
Kirenx Outwitters 6 11,455 07-16-2012, 09:27 AM
  Thread: Can we have more confirm messages please?
Post: RE: Can we have more confirm messages please?

I would love more confirmation boxes, I have made several mistakes in my games, especially with the Scallywag special unit.
Kirenx Outwitters 6 11,455 07-16-2012, 01:48 AM
  Thread: Demoted
Post: RE: Demoted

It seems every two or so matches I win I get either promoted or demoted.
Kirenx Outwitters 14 25,374 07-15-2012, 03:17 AM
  Thread: Why an AI for Outwitters is hard to do
Post: RE: Why an AI for Outwitters is hard to do

(07-14-2012 01:43 AM)Cookie Wrote:  I am not saying it is easy. But also, I don't think it is quite as hard as you make it sound. Summoner Wars is one recent similar game for iOS with AI. It doe...
Kirenx Outwitters 25 59,119 07-14-2012, 02:32 AM
  Thread: Back/Undo
Post: RE: Back/Undo

I've had a few times where I accidently did something I did not mean too. The worst was getting invited to play a team game, then on my second turn managing to select the wrong target for an importan...
Kirenx Outwitters 19 29,182 07-13-2012, 10:38 AM
  Thread: Unit Pricing
Post: RE: Unit Pricing

(07-11-2012 03:39 PM)Szei Wrote:  For one, I spent a very small fraction of my posts referencing the issue compared to EVERYTHING ELSE that I said. You've completely missed the main points in my...
Kirenx Outwitters 37 61,752 07-11-2012, 04:14 PM
  Thread: Losers Gonna Lose (Auto-Forfeit reduced)
Post: RE: Losers Gonna Lose (Auto-Forfeit reduced)

Nice, that should help out some of the folks stuck with 20 games of inactive players.
Kirenx Outwitters 15 24,737 07-11-2012, 03:36 PM
  Thread: A few thoughts on Outwitters
Post: RE: A few thoughts on Outwitters

(07-11-2012 02:59 PM)Dan Gleibitz Wrote:   (07-11-2012 02:37 PM)FeXd Wrote:  I dot see people's problem with forfeiting / resigning. If I have made a bad play, especially late in the game, ...
Kirenx Outwitters 14 29,695 07-11-2012, 03:13 PM
  Thread: Just waiting on users... shame on them thread.
Post: RE: Just waiting on users... shame on them thread.

When Hero Academy first launched there was a lot of this too. After about a month though, the early play/don't like it/quit players are for the most part gone. With the most stable playerbase, I oft...
Kirenx Outwitters 5 11,054 07-11-2012, 04:23 AM
  Thread: Unit Pricing
Post: RE: Unit Pricing

Infantry in AW are dramatically different. Like you said they are one of only two units that can capture buildings. In addition, their weakness to other units is on a scale far beyond Runners, as th...
Kirenx Outwitters 37 61,752 07-11-2012, 04:20 AM
  Thread: Problems Compounded by Other Problems
Post: RE: Problems Compounded by Other Problems

Agreed with everything said. I would even suggest 24-48 hours for league matches considering how quick matches can be, although 3 days would probably be a good compromise.
Kirenx Outwitters 38 64,379 07-10-2012, 04:01 PM
  Thread: Unit Pricing
Post: RE: Unit Pricing

(07-10-2012 02:20 AM)aaronINdayton Wrote:  Sure, Runners get used a lot, because they're super good! But soldiers are the counter, soldiers destroy runners. The reason I personally build so man...
Kirenx Outwitters 37 61,752 07-10-2012, 02:48 AM
  Thread: Unit Pricing
Post: RE: Unit Pricing

(07-10-2012 12:18 AM)CombatEX Wrote:  Selective reading much? Apparently not as you just proved my point. (07-10-2012 12:18 AM)CombatEX Wrote:  The units on the field are more important...
Kirenx Outwitters 37 61,752 07-10-2012, 02:42 AM
  Thread: Unit Pricing
Post: RE: Unit Pricing

Well, it sounds like overall the best solution would be to knock the Runners movement down by 1. I wonder if the Sniper's movement should be bumped up to 2 as well, to make them a bit more usable oth...
Kirenx Outwitters 37 61,752 07-09-2012, 06:37 PM
  Thread: Unit Pricing
Post: RE: Unit Pricing

As Stevewastaken said, it is early yet and these are all initial impressions. But I see where he is coming from about Runners. All their mobility aside, their low damage does not feel like much of a...
Kirenx Outwitters 37 61,752 07-08-2012, 04:44 PM
  Thread: Unit Pricing
Post: RE: Unit Pricing

I would be interested to see heavies at a cost of 3, given their speed I still think on all but the smaller maps soldiers and runners will still have a big enough mobility advantage that spamming heav...
Kirenx Outwitters 37 61,752 07-08-2012, 08:35 AM
  Thread: Unit Pricing
Post: RE: Unit Pricing

I don't deny Heavies have their place, but at the current price point, I just don't see them having the same cost-value ratio as most of the other units. I don't think the special units are useless, ...
Kirenx Outwitters 37 61,752 07-08-2012, 06:46 AM
  Thread: Unit Pricing
Post: Unit Pricing

Loving the game. Something I have noticed though is generally the best units to buy are soldiers and runners. The problem seems to be that unit costs try to scale, yet the more expensive units are n...
Kirenx Outwitters 37 61,752 07-08-2012, 04:18 AM
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