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  Thread: Weekly Top 200 - 4/25/2014
Post: RE: Weekly Top 200 - 4/25/2014

ha your good no problems
boyxoneder Outwitters 21 35,132 05-02-2014, 10:35 AM
  Thread: Weekly Top 200 - 4/25/2014
Post: RE: Weekly Top 200 - 4/25/2014

necrocat I missed that i love you we will be 2v2 ST in a couple weeks :)
boyxoneder Outwitters 21 35,132 05-02-2014, 10:24 AM
  Thread: Weekly Top 200 - 4/25/2014
Post: RE: Weekly Top 200 - 4/25/2014

nice job boyxoneder making the top 200 your first week back
boyxoneder Outwitters 21 35,132 05-02-2014, 10:16 AM
  Thread: Heavies to 4 Damage
Post: RE: Heavies to 4 Damage

maybe if he had a knockback ability. he knocks the opponent back if you want, and if somewhere is where he would be knocked back he takes one more damage. idk just ideas, im fine with the heavy as is ...
boyxoneder Outwitters 93 168,800 04-30-2014, 10:53 AM
  Thread: Heavies to 4 Damage
Post: RE: Heavies to 4 Damage

I agree with heavies now I like them :)
boyxoneder Outwitters 93 168,800 04-27-2014, 02:27 AM
  Thread: Heavies to 4 Damage
Post: RE: Heavies to 4 Damage

passives are a good idea. i think those need to be tweaked but i would like that. and if heavies got really good, then make them cost 5. the problem is for there current wits they are very unefficient
boyxoneder Outwitters 93 168,800 04-21-2014, 08:21 AM
  Thread: Heavies to 4 Damage
Post: RE: Heavies to 4 Damage

Look but maybe this would make turtling less rewarding and safe
boyxoneder Outwitters 93 168,800 04-19-2014, 07:50 AM
  Thread: Heavies to 4 Damage
Post: RE: Heavies to 4 Damage

It was the worst game ever because fourth units were bought with no attacks, I hate those types of games heavies with chain attacks might be good it would be a counter to turtling but would still be w...
boyxoneder Outwitters 93 168,800 04-19-2014, 04:54 AM
  Thread: Heavies to 4 Damage
Post: RE: Heavies to 4 Damage

maybe heavies should go AOE damage similar to a bombshell or like a chain lightning where it does 3 then 2 to an adjacent enemy then 1. This idea behind this is that playing against Scallies or ever j...
boyxoneder Outwitters 93 168,800 04-19-2014, 12:59 AM
  Thread: Heavies to 4 Damage
Post: RE: Heavies to 4 Damage

I meant like if you get a kill with the heavy his movement range goes up one. all of those seem negligible the heavy needs either one more move or one more attack
boyxoneder Outwitters 93 168,800 04-18-2014, 10:10 AM
  Thread: Heavies to 4 Damage
Post: RE: Heavies to 4 Damage

if you spawn a heavy odds are you are bad
boyxoneder Outwitters 93 168,800 04-18-2014, 09:37 AM
  Thread: Heavies to 4 Damage
Post: RE: Heavies to 4 Damage

sorry to bump a post from so long ago but totally do what combat ex said. that is all but the real reason i bumped this was to discuss heavies. the game seems to ignore them is there any way to balan...
boyxoneder Outwitters 93 168,800 04-18-2014, 07:48 AM
  Thread: Adding a Quick game mode
Post: RE: Adding a Quick game mode

Bumpitup
boyxoneder Outwitters 39 69,647 01-04-2014, 02:21 PM
  Thread: Adding a Quick game mode
Post: RE: Adding a Quick game mode

Doubtful
boyxoneder Outwitters 39 69,647 12-31-2013, 03:00 PM
  Thread: Adding a Quick game mode
Post: RE: Adding a Quick game mode

This game mode should be the default mode instead of asynch. Fix it fast Adam and Alex give me a reason to play everyday playing stale games over months I would much rather play an entire game at once...
boyxoneder Outwitters 39 69,647 12-31-2013, 08:15 AM
  Thread: Adding a Quick game mode
Post: RE: Adding a Quick game mode

Yeah it's a good idea and replays would not be necessary which was discussed earlier. You would remember where everyone was
boyxoneder Outwitters 39 69,647 12-31-2013, 02:01 AM
  Thread: Free member formats
Post: RE: Free member formats

There are super titans who use scally wags so in theory many of them could have paid nothing even though they chose to support the game
boyxoneder Outwitters 16 28,343 12-30-2013, 03:47 PM
  Thread: Free member formats
Post: RE: Free member formats

Because if all games were to be made to cater and reward people for not spending money no games would be made because they would never earn any money. Um dumb Also the logic is to play people at your...
boyxoneder Outwitters 16 28,343 12-30-2013, 03:33 PM
  Thread: Adding a Quick game mode
Post: RE: Adding a Quick game mode

It's not really faster decisions, I bet players very rarely take over a minute to make a move the timer could be a two minute max so it's still the same game just without the wait in between you play ...
boyxoneder Outwitters 39 69,647 12-30-2013, 02:47 PM
  Thread: Adding a Quick game mode
Post: RE: Adding a Quick game mode

They should be in the same league it's the same game I think the primary mode should be this real time mode and asynch games can be made for those who don't have a lot of time to spend or to supplemen...
boyxoneder Outwitters 39 69,647 12-30-2013, 02:33 PM
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