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  Thread: Points
Post: RE: Points

I think that is discussed in the bug report thread. :-) The display is wrong. http://www.onemanleft.com/forums/showthr...3#pid96933
Ganwell Outwitters 3 8,436 07-28-2014, 05:12 PM
  Thread: Push notifications
Post: RE: Push notifications

As I heard, there is a large group of people who don't get pushs. I think it's just about finding that darn bug.
Ganwell Outwitters 17 31,898 07-28-2014, 03:22 AM
  Thread: What is happening here? OSN
Post: RE: What is happening here? OSN

(07-28-2014 02:55 AM)Chemoeum Wrote:  Are you saying that tonygrey moved but it doesn't show up on the replay? I'm a little confused at what you're getting at. No. I just don't understand what ...
Ganwell Outwitters 3 10,060 07-28-2014, 03:01 AM
  Thread: What is happening here? OSN
Post: What is happening here? OSN

Hi, I don't get that. It's not a timeout tonygrey35 didn't move at all. I played against Renz.3 and wanted to see what he plays like against other players. http://osn.codepenguin.com/replays/view/.....
Ganwell Outwitters 3 10,060 07-28-2014, 02:16 AM
  Thread: Outwitters AI?
Post: RE: Outwitters AI?

Well you simulate random moves till you reach terminal states then you select the node that leads to the most wins (very simplified), it is great since you can always stop when time is up and you can ...
Ganwell Outwitters 16 30,870 07-23-2014, 12:26 AM
  Thread: Outwitters AI?
Post: RE: Outwitters AI?

(07-19-2014 02:47 AM)awpertunity Wrote:  I don't know what mcts is, but if I'm understanding that correctly it sounds like 2 bots might be able to play each other properly. But if a bot is using...
Ganwell Outwitters 16 30,870 07-19-2014, 05:04 AM
  Thread: Outwitters AI?
Post: RE: Outwitters AI?

well, thats the beauty of mcts, fog of war is no problem. its a statistical method, it will simulate both players and during expansion it will have a lot of possible states for the opponent (because o...
Ganwell Outwitters 16 30,870 07-19-2014, 12:03 AM
  Thread: Outwitters AI?
Post: RE: Outwitters AI?

I'm toying with a kind of dual mcts minmax idea, it will be server only, since it will need a lot of db-caching. If its going work, its just for me to play against (manual) or in the very best case im...
Ganwell Outwitters 16 30,870 07-18-2014, 04:17 AM
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