Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: War Garden Rush
Post: RE: War Garden Rush

I think it's defendable but require very specific moves (than mobi rush, that u have to remember the steps) outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Ywr7YAww I'm having anothe...
vegaprom Outwitters 16 29,340 05-31-2013, 04:06 PM
  Thread: Need advice? - Post your replay!
Post: RE: Need advice? - Post your replay!

outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y86bYAww Is my mistakes the turn I spawned bramble?
vegaprom Outwitters 483 1,012,968 05-26-2013, 10:05 AM
  Thread: War Garden Rush
Post: RE: War Garden Rush

(05-22-2013 10:43 PM)Cor13:4 Wrote:  That rush is pretty much what a lot of people do and it's pretty hard to counter. Even if you spam soldiers, a modified version of that rush makes it nearly...
vegaprom Outwitters 16 29,340 05-24-2013, 07:31 PM
  Thread: War Garden Rush
Post: War Garden Rush

outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YrIPBAww I wonder if there's any solution to counter? It looks like this is unbeatable!
vegaprom Outwitters 16 29,340 05-22-2013, 01:54 PM
  Thread: More Bombshell Trouble
Post: RE: More Bombshell Trouble

(05-16-2013 05:48 PM)TheQwertiest Wrote:  go for the triple mobi, double sniper^ haha In one spawn maps spawning many Mobis results in unit disadvantage, isn't that? Although I see some people ...
vegaprom Outwitters 91 156,828 05-18-2013, 12:08 PM
  Thread: More Bombshell Trouble
Post: RE: More Bombshell Trouble

Me too, a bombshell trouble. It's not hard to kill one with Adorables but it's hard to survive after that :( outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YgcLAAww
vegaprom Outwitters 91 156,828 05-16-2013, 04:44 PM
  Thread: Opponents playing turn after turn until they start to lose
Post: RE: Opponents playing turn after turn until they s...

This happens to me a low and it's rather annoying. When I'm going to lose I give up without waiting to start a new one. Therefore, it's common that I lose more than win due to this. :(
vegaprom Outwitters 20 36,492 05-16-2013, 04:42 PM
  Thread: Need advice? - Post your replay!
Post: RE: Need advice? - Post your replay!

I need advice for this Foundry replay that I lost. My opponent spawned bramble early and it's hard to counter. http://osn.codepenguin.com/replays/view/...20Y1oPHAww
vegaprom Outwitters 483 1,012,968 05-13-2013, 07:34 PM
  Thread: Double/Triple Mobis
Post: RE: Double/Triple Mobis

outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YqcG9Aww just finished...hope Mag!cguy doesn't get bored. It lasts around 100 turns!
vegaprom Outwitters 22 39,952 05-12-2013, 02:24 AM
  Thread: Is there a FTA?
Post: RE: Is there a FTA?

I think at the current situation overall is quite balanced between P1 and P2. Foundry and Skullduggery have a slight FTA due to pre-deployed sniper moving first and a top tunnel rush as P1 IMO. Swee...
vegaprom Outwitters 5 8,718 05-12-2013, 12:48 AM
  Thread: Double/Triple Mobis
Post: RE: Double/Triple Mobis

(05-09-2013 12:41 AM)Cor13:4 Wrote:  Nevermind, Mag!c, I found the replay. Could you provide a replay link? Mag!cguy has plenty of replays!!!
vegaprom Outwitters 22 39,952 05-09-2013, 09:48 AM
  Thread: Double/Triple Mobis
Post: RE: Double/Triple Mobis

It's not finished...I'll post as soon as I lose.
vegaprom Outwitters 22 39,952 05-08-2013, 04:44 PM
  Thread: Double/Triple Mobis
Post: RE: Double/Triple Mobis

(05-08-2013 03:28 PM)Mag!cGuy Wrote:  Well, let's be honest, triple mobi is the best counter to turtlers. Why would you even have more than 2 bombshells? In that kind of boring battle mobi will ...
vegaprom Outwitters 22 39,952 05-08-2013, 04:28 PM
  Thread: Double/Triple Mobis
Post: Double/Triple Mobis

Now I'm playing a game vs Adorables in Long Nine. (Unfinished) I'm Scallywags. My opponent settled out 3 Mobis right now (which might be 4 in the next few turns). There's nothing I can do. I have los...
vegaprom Outwitters 22 39,952 05-08-2013, 02:57 PM
  Thread: SvS Thorn Gulley
Post: RE: SvS Thorn Gulley

Yes, but not often in SvS. http://osn.codepenguin.com/replays/view/...20YxsHkAgw It was a friendly so I ended it myself haha.
vegaprom Outwitters 1 4,789 04-12-2013, 11:30 AM
  Thread: BEING CHEATED? - read this first!
Post: RE: BEING CHEATED? - read this first!

(04-09-2013 12:03 PM)ElPared Wrote:  wow, it is the same guy. Why hasn't he been banned yet? He's making me look bad lol (04-03-2013 03:23 PM)TheGreatAnt Wrote:  Game Center Terms and Co...
vegaprom Outwitters 366 701,346 04-09-2013, 02:26 PM
  Thread: New extremely effective reaper opening
Post: RE: New extremely effective reaper opening

Thanks, I think I HAVE to know before that if I see this situation the only way is to spawn a medic and boost sniper. Usually as P1 I don't enjoy doing the pattern opening such as mobi rush or this s...
vegaprom Outwitters 38 68,638 03-08-2013, 10:12 PM
  Thread: New extremely effective reaper opening
Post: RE: New extremely effective reaper opening

(03-08-2013 05:20 PM)terenceshiu2005 Wrote:   (03-08-2013 12:27 PM)Ja Karta Wrote:  Most recent (slightly changed): http://osn.codepenguin.com/replays/view/...20YweaBAww outwitters://viewga...
vegaprom Outwitters 38 68,638 03-08-2013, 06:26 PM
  Thread: Team strength
Post: Team strength

After the major Veggienauts buff, which team is strongest and which one is weakest currently. In my opinion Veggienauts is now almost (or more) as strong as Adorables, once the medic is taken out by ...
vegaprom Outwitters 2 6,101 03-08-2013, 11:33 AM
  Thread: Skullduggery Rush
Post: RE: Skullduggery Rush

I think in the beta the soldier wasn't placed there. it totally increase FTA!!! This map is only critical on the top side, Adorables is gonna favored from this map by teleporting units from the lowe...
vegaprom Outwitters 10 19,186 03-08-2013, 03:56 AM
Return to TopReturn to Content