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Thread: War Garden Rush
Post: RE: War Garden Rush
I think it's defendable but require very specific moves (than mobi rush, that u have to remember the steps)
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Ywr7YAww
I'm having anothe... |
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vegaprom |
Outwitters |
16 |
34,523 |
05-31-2013, 04:06 PM |
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Thread: Need advice? - Post your replay!
Post: RE: Need advice? - Post your replay!
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y86bYAww
Is my mistakes the turn I spawned bramble? |
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vegaprom |
Outwitters |
483 |
1,185,466 |
05-26-2013, 10:05 AM |
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Thread: War Garden Rush
Post: RE: War Garden Rush
(05-22-2013 10:43 PM)Cor13:4 Wrote: That rush is pretty much what a lot of people do and it's pretty hard to counter. Even if you spam soldiers, a modified version of that rush makes it nearly... |
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vegaprom |
Outwitters |
16 |
34,523 |
05-24-2013, 07:31 PM |
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Thread: War Garden Rush
Post: War Garden Rush
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YrIPBAww
I wonder if there's any solution to counter? It looks like this is unbeatable! |
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vegaprom |
Outwitters |
16 |
34,523 |
05-22-2013, 01:54 PM |
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Thread: More Bombshell Trouble
Post: RE: More Bombshell Trouble
(05-16-2013 05:48 PM)TheQwertiest Wrote: go for the triple mobi, double sniper^ haha
In one spawn maps spawning many Mobis results in unit disadvantage, isn't that? Although I see some people ... |
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vegaprom |
Outwitters |
91 |
186,908 |
05-18-2013, 12:08 PM |
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Thread: More Bombshell Trouble
Post: RE: More Bombshell Trouble
Me too, a bombshell trouble.
It's not hard to kill one with Adorables but it's hard to survive after that :(
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YgcLAAww |
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vegaprom |
Outwitters |
91 |
186,908 |
05-16-2013, 04:44 PM |
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Thread: Opponents playing turn after turn until they start to lose
Post: RE: Opponents playing turn after turn until they s...
This happens to me a low and it's rather annoying. When I'm going to lose I give up without waiting to start a new one. Therefore, it's common that I lose more than win due to this. :( |
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vegaprom |
Outwitters |
20 |
43,451 |
05-16-2013, 04:42 PM |
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Thread: Need advice? - Post your replay!
Post: RE: Need advice? - Post your replay!
I need advice for this Foundry replay that I lost.
My opponent spawned bramble early and it's hard to counter.
http://osn.codepenguin.com/replays/view/...20Y1oPHAww |
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vegaprom |
Outwitters |
483 |
1,185,466 |
05-13-2013, 07:34 PM |
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Thread: Double/Triple Mobis
Post: RE: Double/Triple Mobis
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YqcG9Aww
just finished...hope Mag!cguy doesn't get bored. It lasts around 100 turns! |
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vegaprom |
Outwitters |
22 |
46,783 |
05-12-2013, 02:24 AM |
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Thread: Is there a FTA?
Post: RE: Is there a FTA?
I think at the current situation overall is quite balanced between P1 and P2.
Foundry and Skullduggery have a slight FTA due to pre-deployed sniper moving first and a top tunnel rush as P1 IMO.
Swee... |
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vegaprom |
Outwitters |
5 |
10,247 |
05-12-2013, 12:48 AM |
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Thread: Double/Triple Mobis
Post: RE: Double/Triple Mobis
(05-09-2013 12:41 AM)Cor13:4 Wrote: Nevermind, Mag!c, I found the replay.
Could you provide a replay link? Mag!cguy has plenty of replays!!! |
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vegaprom |
Outwitters |
22 |
46,783 |
05-09-2013, 09:48 AM |
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Thread: Double/Triple Mobis
Post: RE: Double/Triple Mobis
It's not finished...I'll post as soon as I lose. |
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vegaprom |
Outwitters |
22 |
46,783 |
05-08-2013, 04:44 PM |
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Thread: Double/Triple Mobis
Post: RE: Double/Triple Mobis
(05-08-2013 03:28 PM)Mag!cGuy Wrote: Well, let's be honest, triple mobi is the best counter to turtlers. Why would you even have more than 2 bombshells? In that kind of boring battle mobi will ... |
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vegaprom |
Outwitters |
22 |
46,783 |
05-08-2013, 04:28 PM |
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Thread: Double/Triple Mobis
Post: Double/Triple Mobis
Now I'm playing a game vs Adorables in Long Nine. (Unfinished)
I'm Scallywags. My opponent settled out 3 Mobis right now (which might be 4 in the next few turns).
There's nothing I can do. I have los... |
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vegaprom |
Outwitters |
22 |
46,783 |
05-08-2013, 02:57 PM |
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Thread: SvS Thorn Gulley
Post: RE: SvS Thorn Gulley
Yes, but not often in SvS.
http://osn.codepenguin.com/replays/view/...20YxsHkAgw
It was a friendly so I ended it myself haha. |
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vegaprom |
Outwitters |
1 |
5,561 |
04-12-2013, 11:30 AM |
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Thread: BEING CHEATED? - read this first!
Post: RE: BEING CHEATED? - read this first!
(04-09-2013 12:03 PM)ElPared Wrote: wow, it is the same guy. Why hasn't he been banned yet? He's making me look bad lol
(04-03-2013 03:23 PM)TheGreatAnt Wrote: Game Center Terms and Co... |
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vegaprom |
Outwitters |
366 |
821,169 |
04-09-2013, 02:26 PM |
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Thread: New extremely effective reaper opening
Post: RE: New extremely effective reaper opening
Thanks, I think I HAVE to know before that if I see this situation the only way is to spawn a medic and boost sniper.
Usually as P1 I don't enjoy doing the pattern opening such as mobi rush or this s... |
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vegaprom |
Outwitters |
38 |
80,592 |
03-08-2013, 10:12 PM |
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Thread: New extremely effective reaper opening
Post: RE: New extremely effective reaper opening
(03-08-2013 05:20 PM)terenceshiu2005 Wrote: (03-08-2013 12:27 PM)Ja Karta Wrote: Most recent (slightly changed):
http://osn.codepenguin.com/replays/view/...20YweaBAww
outwitters://viewga... |
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vegaprom |
Outwitters |
38 |
80,592 |
03-08-2013, 06:26 PM |
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Thread: Team strength
Post: Team strength
After the major Veggienauts buff, which team is strongest and which one is weakest currently.
In my opinion
Veggienauts is now almost (or more) as strong as Adorables, once the medic is taken out by ... |
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vegaprom |
Outwitters |
2 |
6,945 |
03-08-2013, 11:33 AM |
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Thread: Skullduggery Rush
Post: RE: Skullduggery Rush
I think in the beta the soldier wasn't placed there. it totally increase FTA!!!
This map is only critical on the top side, Adorables is gonna favored from this map by teleporting units from the lowe... |
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vegaprom |
Outwitters |
10 |
22,771 |
03-08-2013, 03:56 AM |