Search Results
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Thread: Reducing Time Limit for Turns
Post: RE: Reducing Time Limit for Turns
(01-13-2014 04:25 PM)Juslas Wrote: 1 000 000 downloads
6 000 daily players
3 000 members
200 votes
Yes, called a "sample." With statistics tests, can be proven that the Over 75% who voted for ... |
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jaxxinjr |
Outwitters |
177 |
297,545 |
01-14-2014, 03:14 AM |
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Thread: New race rumour and ideas
Post: RE: New race rumour and ideas
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jaxxinjr |
Outwitters |
22 |
45,168 |
01-09-2014, 02:45 PM |
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Thread: Bug Report Thread
Post: RE: Bug Report Thread
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jaxxinjr |
Outwitters |
1,142 |
2,393,547 |
03-14-2013, 03:56 AM |
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Thread: Bug Report Thread
Post: RE: Bug Report Thread
Just saw a strange little bug. Bramble thorns can grow across a gap in the map because they can skip one space (I'd argue that that shouldn't be possible because in theory a Bramble wouldn't grow thro... |
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jaxxinjr |
Outwitters |
1,142 |
2,393,547 |
03-13-2013, 04:29 AM |
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Thread: I luv New Bramble!
Post: RE: I luv New Bramble!
(03-12-2013 02:10 AM)Gf!sh Wrote: /sarcasm?
That depends if I'm on the winning end of bramble or not. :-) |
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jaxxinjr |
Outwitters |
3 |
7,786 |
03-12-2013, 02:13 AM |
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Thread: I luv New Bramble!
Post: I luv New Bramble!
I love playing with the new bramble! It's so easy to swamp my opponents with thorns, take out all their low health units, and win with hardly spawning any other units! They are quickly pinned against ... |
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jaxxinjr |
Outwitters |
3 |
7,786 |
03-12-2013, 02:04 AM |
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Thread: Alex, read this. :)
Post: RE: Alex, read this. :)
No, I don't think I'm overreacting. This thread is silly and unfair to Alex and Adam. You have very little valid reason to be complaining about them publicly. |
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jaxxinjr |
Outwitters |
31 |
49,680 |
03-10-2013, 05:53 AM |
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Thread: Alex, read this. :)
Post: RE: Alex, read this. :)
You are part of a group of TENS OF THOUSANDS, and demanding individual respect and attention from the TWO overworked leaders?! And about a GAME?!?!
C'mon, you are overreacting bigtime. They are very... |
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jaxxinjr |
Outwitters |
31 |
49,680 |
03-10-2013, 04:32 AM |
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Thread: Anyone know when new maps go league? (Answered by Alex: "Next week")
Post: RE: Anyone know when new maps go league?
Are you sure? I've started (and canceled) dozens of league games and not-a-one new map... |
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jaxxinjr |
Outwitters |
10 |
15,943 |
03-09-2013, 05:29 AM |
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Thread: Anyone know when new maps go league? (Answered by Alex: "Next week")
Post: Anyone know when new maps go league? (Answered by ...
Doesn't matter to me though, because I'm crammed against my game limit looking for new maps... |
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jaxxinjr |
Outwitters |
10 |
15,943 |
03-08-2013, 02:10 PM |
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Thread: Are the new maps in the league game rotations?
Post: RE: Are the new maps in the league game rotations?
Yep, I have started at least 20 games but haven't seen a new map. |
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jaxxinjr |
Outwitters |
9 |
15,729 |
03-08-2013, 07:20 AM |
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Thread: Bramble v3
Post: RE: Bramble v3
(03-07-2013 04:37 PM):!:CoryMo:!: Wrote: (03-07-2013 10:21 AM)SerPurpleWolf Wrote: Game vs Goheat3
I win. :)
Turn 14 he could've turned the game around but didnt go for the right branc... |
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jaxxinjr |
Outwitters |
227 |
426,729 |
03-07-2013, 05:36 PM |
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Thread: General scallywag positions, with bombshell
Post: RE: General scallywag positions, with bombshell
Your soldier/runner/sniper is a nice group, and costs one wit less than a bombshell to spawn. But since it takes three spawn turns, I'd consider bombshell instead on one spawn maps, to use your lone s... |
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jaxxinjr |
Outwitters |
5 |
10,000 |
03-05-2013, 11:43 AM |
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Thread: Which Maps to Retire?
Post: RE: Which Maps to Retire?
Probably already mentioned, but my vote is to NOT put this to a vote. The most imbalanced maps should be retired, plain and simple. This should be data-driven, not democratic.
Another way to fix imba... |
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jaxxinjr |
Outwitters |
161 |
320,333 |
03-01-2013, 04:47 PM |
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Thread: The New Point System
Post: RE: The New Point System
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jaxxinjr |
Outwitters |
50 |
95,917 |
02-24-2013, 04:12 PM |
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Thread: Paths of Attack - an intro to Outwitters math
Post: RE: Paths of Attack - an intro to Outwitters math
I agree.
Best. Thread. Ever. |
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jaxxinjr |
Outwitters |
37 |
93,949 |
02-23-2013, 04:28 PM |
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Thread: Fog of War
Post: RE: Fog of War
Cool map, except it is a serious turtlers dream. Imagine a couple of bombshells blocking those narrow channels to the base... |
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jaxxinjr |
Outwitters |
10 |
15,824 |
02-19-2013, 01:55 PM |
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Thread: Introduction, community and questions
Post: RE: Introduction, community and questions
I'll throw in this, definitely become familiar with "Outwitters math":
http://www.onemanleft.com/forums/showthr...tters+math |
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jaxxinjr |
Outwitters |
12 |
20,546 |
02-12-2013, 05:05 PM |
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Thread: More Bombshell Trouble
Post: RE: More Bombshell Trouble
Yup, I played him twice recently and that is exactly his MO. First time on sweetie planes he completely ringed his base with bombshells and I couldn't get to him despite numerous major offensive thrus... |
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jaxxinjr |
Outwitters |
91 |
173,359 |
01-31-2013, 03:20 PM |
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Thread: The New Point System
Post: RE: The New Point System
I'd be interested to see some market research for Outwitters. I suspect these target "leisure" players are at least one of the following: 1) a myth 2) will never pay 3) will not stick with it long ter... |
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jaxxinjr |
Outwitters |
50 |
95,917 |
01-31-2013, 11:22 AM |