Search Results
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Posted
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Thread: Feel bad playing Sharkfood?
Post: RE: Feel bad playing Sharkfood?
It hasn't struck me as extremely unbalanced, I actually think it's one of the more enjoyable maps. It is tense and close quarters and takes some creative defense and offense.
Can you post a match wh... |
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bigredsk10 |
Outwitters |
29 |
49,309 |
07-11-2012, 01:29 AM |
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Thread: New use for scouts?
Post: RE: New use for scouts?
Not for defense, plant scouts a couple spaces out from your defense so you see whats coming at you far in advance.. and weaknesses in your opponents defense. |
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bigredsk10 |
Outwitters |
11 |
18,093 |
07-10-2012, 12:25 AM |
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Thread: Which league are YOU in?
Post: RE: Which league are YOU in?
I guess I mean, do I only play people in the same division now? Or will I play anyone who is in the same league, no matter what division?
That makes sense, I love the league system. Online leader boar... |
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bigredsk10 |
Outwitters |
98 |
153,279 |
07-07-2012, 12:32 AM |
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Thread: Which league are YOU in?
Post: RE: Which league are YOU in?
Is there more than one division for each league? I ended up in Master and I see Onofre and Quantum Apocalypse way up at the top. |
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bigredsk10 |
Outwitters |
98 |
153,279 |
07-07-2012, 12:30 AM |
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Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements
Quote:Do you feel like being able to "experiment with different strategies" would hurt this game? I find that attribute to be very rewarding in games of all kinds. I think arbitrarily stifling experim... |
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bigredsk10 |
Outwitters |
34 |
66,833 |
07-06-2012, 02:11 AM |
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Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements
Quote:I can't believe you're blaming the user for doing it wrong. Are we still having this conversation in 2012?
Essentially, yes, I think you're doing it wrong. It couldn't be more simple the way th... |
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bigredsk10 |
Outwitters |
34 |
66,833 |
07-06-2012, 01:25 AM |
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Thread: Strategies?
Post: RE: Strategies?
I'm not sure, I've been one of the people scout rushing because... why not if it's not stopped.
It would be nice to know a strategy to defend against it. Those scouts can move a long way.
I don't th... |
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bigredsk10 |
Outwitters |
18 |
35,205 |
07-06-2012, 12:55 AM |
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Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements
I'm sorry, but what you're suggesting would just make a confusing interface. Everything needs to be consistent. If some actions are undoable but not others it will create frustration for players.
It ... |
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bigredsk10 |
Outwitters |
34 |
66,833 |
07-06-2012, 12:52 AM |