Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: SPS (Scrambler Panic Syndrome): Are you a sufferer?
Post: RE: SPS (Scrambler Panic Syndrome): Are you a suff...

(07-13-2012 12:52 AM)Kamikaze28 Wrote:  The Scrambler is a fearsome unit in the hands of a capable player, just like with Mobi and Bombshell. I look forward to seeing the win/loss statistics ac...
timcoffman Outwitters 15 26,897 07-13-2012, 12:56 AM
  Thread: SPS (Scrambler Panic Syndrome): Are you a sufferer?
Post: RE: SPS (Scrambler Panic Syndrome): Are you a suff...

(07-13-2012 12:29 AM)Kamikaze28 Wrote:   Know where it is. OK, this is always a good idea, right? Maintain effective surveillance. (07-13-2012 12:29 AM)Kamikaze28 Wrote:   Retreat any ...
timcoffman Outwitters 15 26,897 07-13-2012, 12:43 AM
  Thread: SPS (Scrambler Panic Syndrome): Are you a sufferer?
Post: SPS (Scrambler Panic Syndrome): Are you a sufferer...

Are you like me? Do you panic when you realize your opponent had fielded a Scrambler? My experience so far has been: if my opponent's Scrambler turns even one of my units, that is a good predictor f...
timcoffman Outwitters 15 26,897 07-13-2012, 12:21 AM
  Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements

(07-09-2012 02:55 AM)projectantares Wrote:  If this game is going to slide to 30+ min between moves... Well 7 days is far too long for someone to be given to make 3 minutes worth of observation ...
timcoffman Outwitters 34 66,938 07-09-2012, 03:39 AM
  Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements

(07-09-2012 02:15 AM)projectantares Wrote:   (07-09-2012 02:00 AM)timcoffman Wrote:  Throughout this conversation I have consistently tried to make the point that I advocate (a) unlimited u...
timcoffman Outwitters 34 66,938 07-09-2012, 02:24 AM
  Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements

(07-09-2012 12:59 AM)projectantares Wrote:  If we could move, and revert indefinitely... That would be very boring, and cater to those who cannot "see" their next few moves / plan or predict the...
timcoffman Outwitters 34 66,938 07-09-2012, 02:00 AM
  Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements

In the video of the epic match that just came through in the news, I observed the losing side make exactly the (forgivable) mistake which prompted my comments. Such a shame.
timcoffman Outwitters 34 66,938 07-08-2012, 10:00 PM
  Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements

(07-06-2012 02:09 AM)Temp22 Wrote:  The fact of the matter is Outwitters is not Hero Academy. Outwitters is Chess, HA is checkers. Alex and Adam will not change that formula. I am glad they will...
timcoffman Outwitters 34 66,938 07-06-2012, 02:21 AM
  Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements

(07-06-2012 01:25 AM)bigredsk10 Wrote:  Quote:I can't believe you're blaming the user for doing it wrong. Are we still having this conversation in 2012? Essentially, yes, I think you're doing i...
timcoffman Outwitters 34 66,938 07-06-2012, 01:45 AM
  Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements

(07-06-2012 12:52 AM)bigredsk10 Wrote:  I'm sorry, but what you're suggesting would just make a confusing interface. I understand there's a fine line between protected a user from themselves and...
timcoffman Outwitters 34 66,938 07-06-2012, 12:58 AM
  Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements

(07-06-2012 12:48 AM)Kamikaze28 Wrote:  I can agree to your point of view, I am just of the opinion that implementing 'Confirm?' dialogs to every non-undoable action would get on your nerves soo...
timcoffman Outwitters 34 66,938 07-06-2012, 12:53 AM
  Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements

(07-06-2012 12:23 AM)Kamikaze28 Wrote:   (07-06-2012 12:18 AM)timcoffman Wrote:  I would urge the designers to reconsider such a drastic decision, since it makes the difference between an e...
timcoffman Outwitters 34 66,938 07-06-2012, 12:37 AM
  Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements

(07-06-2012 12:17 AM)Kamikaze28 Wrote:   (07-06-2012 12:05 AM)timcoffman Wrote:  Players almost universally expect to have the option to experiment before committing their actions. This min...
timcoffman Outwitters 34 66,938 07-06-2012, 12:29 AM
  Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements

I would urge the designers to reconsider such a drastic decision, since it makes the difference between an enjoyable game that forgives my mistakes and a frustrating game that I will discard after a c...
timcoffman Outwitters 34 66,938 07-06-2012, 12:18 AM
  Thread: Gameplay Logistical Improvements
Post: Gameplay Logistical Improvements

Players almost universally expect to have the option to experiment before committing their actions. The problem is the instant and irrevocable mode of taking actions. Every action is 100% committed ...
timcoffman Outwitters 34 66,938 07-06-2012, 12:05 AM
Return to TopReturn to Content