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  Thread: Reducing Time Limit for Turns
Post: RE: Reducing Time Limit for Turns

Shorter time limit would end up having more games get forfeited because of a vacation or work trip where you don't bring your device with you. The actual complaint is probably people with not enough...
Phillip Outwitters 177 264,266 01-03-2014, 10:49 PM
  Thread: Outwitters Future?
Post: RE: Outwitters Future?

(04-01-2013 12:26 PM)connor34911 Wrote:   (04-01-2013 11:30 AM)TheGoldenGriffin Wrote:  I got the Über Pack around 3-4 weeks after the limited time 2013 sale started. It should have ended a...
Phillip Outwitters 60 95,836 04-01-2013, 02:08 PM
  Thread: Seeing chat before accepting a game.
Post: RE: Seeing chat before accepting a game.

Not just a few. Anyone that is playing friendlies with people they know.
Phillip Outwitters 17 25,707 03-18-2013, 01:49 PM
  Thread: Bramble v3
Post: RE: Bramble v3

Soldiers feel somewhat useless against bramble now. 4-1(3) wits to kill one(move, attack, move, kill, extra wit). So the veggie can spawn 3 thorns for every one soldiers kill. Unless they find a paren...
Phillip Outwitters 227 381,281 03-16-2013, 10:34 AM
  Thread: Thorns inelegant
Post: RE: Thorns inelegant

Inelegant is a good word. It is the only hidden status in he game. Everything else is visible. There are no hidden buffs like increased attack/defense power since it would take away from the simplicit...
Phillip Outwitters 10 14,916 03-15-2013, 11:32 PM
  Thread: Lotta adorable tears around here
Post: RE: Lotta adorable tears around here

It would be nice if you kill a back root killing three other thorns you got 4 wits for it. Make the bramble plan better rather than spam thorns
Phillip Outwitters 4 8,823 03-15-2013, 11:54 AM
  Thread: Lose vs Give Up
Post: RE: Lose vs Give Up

There are just so many times that someone resigns one turn from losing in this game. It feels like it cheapens the competition. If I know I'm toast next turn, I'll just done the turn so they can end i...
Phillip Outwitters 60 94,528 02-26-2013, 09:59 AM
  Thread: Lose vs Give Up
Post: RE: Lose vs Give Up

(02-24-2013 01:08 PM)GoHeat 3 Wrote:  Hate giving my opponent the satisfaction of base destruction. I'd rather have my opponent forfeit in case of mistakes. Basically reassurance. This is the l...
Phillip Outwitters 60 94,528 02-25-2013, 12:18 AM
  Thread: Lose vs Give Up
Post: RE: Lose vs Give Up

(02-23-2013 06:09 AM)Bulby37 Wrote:  I understand that, but let's be honest here. Let's say his example actually happened and a team just walks off the ice. Do you really think the Champs are go...
Phillip Outwitters 60 94,528 02-24-2013, 01:44 AM
  Thread: Lose vs Give Up
Post: RE: Lose vs Give Up

It's like walking off the field and forfeiting a football game that you are losing. Sure a forfeit is a win, but its pathetic. You spend a few days to a week battling and then just when you are toast ...
Phillip Outwitters 60 94,528 01-27-2013, 09:11 AM
  Thread: Lose vs Give Up
Post: RE: Lose vs Give Up

(10-20-2012 03:40 PM)QuantumApocalypse Wrote:   (10-20-2012 03:31 PM)Phyresis Wrote:  I had a guy message me that he hates cowards who give up instead of losing the "fair way" he sent this ...
Phillip Outwitters 60 94,528 01-27-2013, 08:42 AM
  Thread: General suggestions thread
Post: RE: General suggestions thread

If you have two current games with one opponent, don't allow three. I wait between new starts because one i got the same guy 3 times in a row. i started 4 new games the other night and waited a few mi...
Phillip Outwitters 25 42,628 01-26-2013, 11:06 PM
  Thread: Why do some people have multiple listed rankings for 2v2 w/ Randoms?
Post: RE: Why do some people have multiple listed rankin...

I have 2 1.1 rankings in season 1. They are the same though. I don't mind them though.
Phillip Outwitters 10 15,932 01-16-2013, 11:23 PM
  Thread: General suggestions thread
Post: RE: General suggestions thread

I think the first turn shouldn't happen until all players select their race
Phillip Outwitters 25 42,628 01-12-2013, 11:32 PM
  Thread: 3v3 Maps
Post: RE: 3v3 Maps

I'd play that. FFA likely wouldn't have as much advantage in such a long map. That would be a 200 turn battle
Phillip Outwitters 30 50,401 01-08-2013, 11:30 AM
  Thread: What would your special unit be able to do?
Post: RE: What would your special unit be able to do?

Maybe a super sniper. Move 2 Vis 4 Shoot 4 but only in a straight line like a rook/bishop in chess, maybe shoot through 2 enemies. Duplicator Move 2 Vis 2 Shoot 0, no direct damage. He can duplicat...
Phillip Outwitters 103 178,637 12-30-2012, 11:36 PM
  Thread: Race matchups & FTA
Post: RE: Race matchups & FTA

It's pretty interesting, but you are going to need more data to use the results. There are so many factors that you need way more than 5-10 results in each column to learn anything. Ie it may be that ...
Phillip Outwitters 30 46,079 12-30-2012, 03:24 AM
  Thread: Bug Report Thread
Post: RE: Bug Report Thread

League game, but no league points. Played this player in two league Ames, both finished at the same time, relatively. Game
Phillip Outwitters 1,142 2,162,081 12-28-2012, 05:08 AM
  Thread: Race matchups & FTA
Post: RE: Race matchups & FTA

With access to the db, answering this question with SQL would take a lot less time. I'm sure the devs already have something like this. To build the data on you own, it would e better to find a way to...
Phillip Outwitters 30 46,079 12-27-2012, 09:05 AM
  Thread: 2v2 Random.
Post: RE: 2v2 Random.

2.2random is terrible 2.2 with a partner you know is so much more fun. Start to learn their tendencies, plan more..
Phillip Outwitters 21 37,201 12-23-2012, 03:21 AM
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