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  Thread: Alex: Proof that FTA is huge and needs addressing now, and how to fix it
Post: RE: Alex: Proof that FTA is huge and needs address...

I still think giving the first player fewer wits is a better solution. The main reason is that it breaks less convention in the game, by not allowing a single player a turn with lots of wits right at ...
Cookie Outwitters 44 64,754 09-25-2012, 03:58 PM
  Thread: TTL team pack?
Post: RE: TTL team pack?

Guess a space team might fit in (Aliens). But this is more like a Tilt-to-Live/Outwitters mashup, and I don't see any real reason to follow through with it, as it would go a little bit against the oth...
Cookie Outwitters 2 4,411 09-17-2012, 03:53 PM
  Thread: $2.99 for an increased game limit?
Post: RE: $2.99 for an increased game limit?

(09-07-2012 08:16 AM)worldfamous Wrote:  I'm a big supporter of developers of games that I like, buying skins, teams, and whatever else is being offered. Having said that, this is an extremely ...
Cookie Outwitters 18 29,549 09-07-2012, 06:40 PM
  Thread: Special Unit Balance
Post: RE: Special Unit Balance

I am "only" in Masters, but probably pretty close to ST, and I have played about 75% of games with Feedback and 25% with Adorables. I only play with Scallywags when I select them by accident. I have...
Cookie Outwitters 40 65,267 09-07-2012, 06:30 PM
  Thread: "Heavy" isn't worth the costs
Post: RE: "Heavy" isn't worth the costs

(08-22-2012 03:55 PM)Outwitted Wrote:  I had this idea come to me in a dream. Make the heavies better by making them unique per team. Fish: sharks do 4 damage(it is/was shark week after all) R...
Cookie Outwitters 68 104,800 08-22-2012, 05:47 PM
  Thread: FTA Bonus on Highlevel Games means nearly Autowin
Post: RE: FTA Bonus on Highlevel Games means nearly Auto...

(08-14-2012 06:54 PM)Alvendor Wrote:  I agree completely with everything said about the problem with FTA. But there are problems with the solutions suggested. To give the first player less wits ...
Cookie Outwitters 48 70,324 08-14-2012, 07:56 PM
  Thread: A probably stupid idea to remedy FTA
Post: RE: A probably stupid idea to remedy FTA

I don't particularly like the idea either, but I have to say that I think that the combination of fog of war, and a fixed placement of units, makes it much easier for P1 to setup a rush or some attack...
Cookie Outwitters 4 7,640 08-13-2012, 11:41 AM
  Thread: FTA
Post: RE: FTA

(07-07-2012 08:49 PM)Harti Wrote:   (07-07-2012 08:38 PM)stevewastaken Wrote:  In the HA player run league, the solution was to start the starting player with 3 Action Points on his first t...
Cookie Outwitters 8 16,354 08-10-2012, 12:06 PM
  Thread: "Heavy" isn't worth the costs
Post: RE: "Heavy" isn't worth the costs

(08-08-2012 12:49 PM)connor3491 Wrote:  -add 1 health (probably too op) -reduce the wit cost by 1 (also probably op) -allow it to move 1 more space (this may be okay) Think you got it wrong h...
Cookie Outwitters 68 104,800 08-08-2012, 01:56 PM
  Thread: Unfairly advantage 1P make 3 wit?
Post: RE: Unfairly advantage 1P make 3 wit?

Well, they are right that it will even out in the long run. In chess there is a known advantage without anyone trying to do anything about it (too well-established) and in go there is instead a trend ...
Cookie Outwitters 5 9,660 08-07-2012, 07:47 PM
  Thread: Have you ever played Hero Academy?
Post: RE: Have you ever played Hero Academy?

(08-06-2012 11:27 PM)Kamikaze28 Wrote:  That's the replays purpose - displaying last known positions of units in the Fog of War is tricky. Say you discovered a Soldier at some position on turn 3...
Cookie Outwitters 78 154,654 08-07-2012, 05:01 PM
  Thread: Ranking Nonsense - Living in Parallel Universes
Post: RE: Ranking Nonsense - Living in Parallel Universe...

I also agree that the system is not very satisfying. If there had been ways to make sure more match-ups are within the league (and even having the league consist of players from similar timezone or lo...
Cookie Outwitters 11 21,233 08-07-2012, 12:29 PM
  Thread: Have you ever played Hero Academy?
Post: RE: Have you ever played Hero Academy?

(08-06-2012 07:34 PM)Anyr Wrote:  What aspects of the gameplay strike you as lacking? As someone who's been playing a lot of both games lately, I'm quite interested in detailed comparisons betwe...
Cookie Outwitters 78 154,654 08-06-2012, 08:21 PM
  Thread: Seeking Partners or Opponents
Post: RE: Seeking Partners or Opponents

Looking for 2v2 partner. My id: carljohanr. Was 3rd in Master League, now 9th after other people bumped up :)
Cookie Outwitters 360 600,157 08-06-2012, 06:16 PM
  Thread: Found Someone Cheating (Replay Attached). How do I get them banned?
Post: RE: Found Someone Cheating (Replay Attached). How...

(07-30-2012 11:13 AM)Syvan Wrote:  These wit hacks are pretty comical and should be easy enough to identify, but I am much more concerned for the inevitable fog of war hacks. These will be incre...
Cookie Outwitters 94 160,584 07-30-2012, 04:47 PM
  Thread: Match queueing and FTA
Post: RE: Match queueing and FTA

(07-15-2012 07:42 AM)Harti Wrote:   (07-15-2012 07:22 AM)calmon Wrote:  Let him start with 2 wits and is good. LOL You hopefully understand what limiting it to 2 would mean for the first ...
Cookie Outwitters 19 26,759 07-30-2012, 04:43 PM
  Thread: Erroneous league assignment
Post: RE: Erroneous league assignment

(07-27-2012 01:29 AM)GreatGonzales Wrote:  Yeah. Basically, after winning 30 games in a row, I should be playing super-titans, and I (largely) was not. With ELO, I probably would be. Your "la...
Cookie Outwitters 32 51,565 07-27-2012, 02:53 AM
  Thread: Turtling Discussion
Post: RE: Turtling Discussion

When you mentioned runner-fest, how about a wit-space that is so heavy to push down that a runner can not claim it? :) Another way to discourage turtling would be unit limits for the players (max 15...
Cookie Outwitters 43 79,618 07-25-2012, 10:36 PM
  Thread: Foundry Rush
Post: RE: Foundry Rush

(07-24-2012 12:22 AM)wonderpug Wrote:  Is there any chance you could also tweak it so the heavy is on the other hex adjacent to the base spawn point? It would be nice to have the possibility of...
Cookie Outwitters 16 27,638 07-24-2012, 01:08 AM
  Thread: Why an AI for Outwitters is hard to do
Post: RE: Why an AI for Outwitters is hard to do

Yes, probably hard, but not actually that hard. E.g. much much easier than Starcraft. First step: Remove the fog of war (no need to do this in the end, but necessary when you start writing the AI). ...
Cookie Outwitters 25 53,257 07-14-2012, 01:43 AM
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