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Thread: Why an AI for Outwitters is hard to do
Post: RE: Why an AI for Outwitters is hard to do
Total Annihilation's nigh infinite community-based expansion packs certainly didn't require millions of dollars in funding, and my oh my some of them were more advanced and ass-kicking than any human ... |
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projectantares |
Outwitters |
25 |
53,099 |
07-13-2012, 02:41 PM |
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Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements
A mortar cannon does not arrive upon the field ready to fire, nor is it ready to leave without time-consuming deconstruction.
Given that I'm alone in preferring realism to "video game," I'll bow out... |
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projectantares |
Outwitters |
34 |
66,671 |
07-09-2012, 02:55 AM |
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Thread: Need Short Rounds
Post: RE: Need Short Rounds
I see, so in theory 25 games can be seen? 20 active and 5 ended, that is.
Thanks for the prompt reply. |
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projectantares |
Outwitters |
30 |
53,717 |
07-09-2012, 02:21 AM |
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Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements
(07-09-2012 02:00 AM)timcoffman Wrote: Throughout this conversation I have consistently tried to make the point that I advocate (a) unlimited undo/redo of actions that (b) do not affect gamepla... |
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projectantares |
Outwitters |
34 |
66,671 |
07-09-2012, 02:15 AM |
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Thread: Need Short Rounds
Post: RE: Need Short Rounds
I find it quite frustrating to join / start a game, make a few quick moves, then be trapped into nothingness by the opponent who is afk.
How long does it take for a won / lost game to disappear from... |
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projectantares |
Outwitters |
30 |
53,717 |
07-09-2012, 01:48 AM |
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Thread: Framerate
Post: RE: Framerate
I believe this is due to having 3 idle animation characters per unit - low, mid, high, and it cycles between them as their "bob" action. A much greater number of unit renders would be required to have... |
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projectantares |
Outwitters |
8 |
15,177 |
07-09-2012, 01:28 AM |
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Thread: Game Center!
Post: RE: Game Center!
Same handle as this message board. |
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projectantares |
Outwitters |
21 |
30,720 |
07-09-2012, 01:07 AM |
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Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements
If we could move, and revert indefinitely... That would be very boring, and cater to those who cannot "see" their next few moves / plan or predict the enemy.
Sure it's a game, but war is serious busi... |
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projectantares |
Outwitters |
34 |
66,671 |
07-09-2012, 12:59 AM |