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  Thread: Why an AI for Outwitters is hard to do
Post: RE: Why an AI for Outwitters is hard to do

Total Annihilation's nigh infinite community-based expansion packs certainly didn't require millions of dollars in funding, and my oh my some of them were more advanced and ass-kicking than any human ...
projectantares Outwitters 25 53,099 07-13-2012, 02:41 PM
  Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements

A mortar cannon does not arrive upon the field ready to fire, nor is it ready to leave without time-consuming deconstruction. Given that I'm alone in preferring realism to "video game," I'll bow out...
projectantares Outwitters 34 66,671 07-09-2012, 02:55 AM
  Thread: Need Short Rounds
Post: RE: Need Short Rounds

I see, so in theory 25 games can be seen? 20 active and 5 ended, that is. Thanks for the prompt reply.
projectantares Outwitters 30 53,717 07-09-2012, 02:21 AM
  Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements

(07-09-2012 02:00 AM)timcoffman Wrote:  Throughout this conversation I have consistently tried to make the point that I advocate (a) unlimited undo/redo of actions that (b) do not affect gamepla...
projectantares Outwitters 34 66,671 07-09-2012, 02:15 AM
  Thread: Need Short Rounds
Post: RE: Need Short Rounds

I find it quite frustrating to join / start a game, make a few quick moves, then be trapped into nothingness by the opponent who is afk. How long does it take for a won / lost game to disappear from...
projectantares Outwitters 30 53,717 07-09-2012, 01:48 AM
  Thread: Framerate
Post: RE: Framerate

I believe this is due to having 3 idle animation characters per unit - low, mid, high, and it cycles between them as their "bob" action. A much greater number of unit renders would be required to have...
projectantares Outwitters 8 15,177 07-09-2012, 01:28 AM
  Thread: Game Center!
Post: RE: Game Center!

Same handle as this message board.
projectantares Outwitters 21 30,720 07-09-2012, 01:07 AM
  Thread: Gameplay Logistical Improvements
Post: RE: Gameplay Logistical Improvements

If we could move, and revert indefinitely... That would be very boring, and cater to those who cannot "see" their next few moves / plan or predict the enemy. Sure it's a game, but war is serious busi...
projectantares Outwitters 34 66,671 07-09-2012, 12:59 AM
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