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  Thread: Reducing Time Limit for Turns
Post: RE: Reducing Time Limit for Turns

(01-13-2014 04:25 PM)Juslas Wrote:  1 000 000 downloads 6 000 daily players 3 000 members 200 votes Yes, called a "sample." With statistics tests, can be proven that the Over 75% who voted for ...
jaxxinjr Outwitters 177 264,354 01-14-2014, 03:14 AM
  Thread: New race rumour and ideas
Post: RE: New race rumour and ideas

Wow, creative...
jaxxinjr Outwitters 22 41,361 01-09-2014, 02:45 PM
  Thread: Bug Report Thread
Post: RE: Bug Report Thread

Bumper
jaxxinjr Outwitters 1,142 2,162,738 03-14-2013, 03:56 AM
  Thread: Bug Report Thread
Post: RE: Bug Report Thread

Just saw a strange little bug. Bramble thorns can grow across a gap in the map because they can skip one space (I'd argue that that shouldn't be possible because in theory a Bramble wouldn't grow thro...
jaxxinjr Outwitters 1,142 2,162,738 03-13-2013, 04:29 AM
  Thread: I luv New Bramble!
Post: RE: I luv New Bramble!

(03-12-2013 02:10 AM)Gf!sh Wrote:  /sarcasm? That depends if I'm on the winning end of bramble or not. :-)
jaxxinjr Outwitters 3 7,030 03-12-2013, 02:13 AM
  Thread: I luv New Bramble!
Post: I luv New Bramble!

I love playing with the new bramble! It's so easy to swamp my opponents with thorns, take out all their low health units, and win with hardly spawning any other units! They are quickly pinned against ...
jaxxinjr Outwitters 3 7,030 03-12-2013, 02:04 AM
  Thread: Alex, read this. :)
Post: RE: Alex, read this. :)

No, I don't think I'm overreacting. This thread is silly and unfair to Alex and Adam. You have very little valid reason to be complaining about them publicly.
jaxxinjr Outwitters 31 44,931 03-10-2013, 05:53 AM
  Thread: Alex, read this. :)
Post: RE: Alex, read this. :)

You are part of a group of TENS OF THOUSANDS, and demanding individual respect and attention from the TWO overworked leaders?! And about a GAME?!?! C'mon, you are overreacting bigtime. They are very...
jaxxinjr Outwitters 31 44,931 03-10-2013, 04:32 AM
  Thread: Anyone know when new maps go league? (Answered by Alex: "Next week")
Post: RE: Anyone know when new maps go league?

Are you sure? I've started (and canceled) dozens of league games and not-a-one new map...
jaxxinjr Outwitters 10 14,366 03-09-2013, 05:29 AM
  Thread: Anyone know when new maps go league? (Answered by Alex: "Next week")
Post: Anyone know when new maps go league? (Answered by ...

Doesn't matter to me though, because I'm crammed against my game limit looking for new maps...
jaxxinjr Outwitters 10 14,366 03-08-2013, 02:10 PM
  Thread: Are the new maps in the league game rotations?
Post: RE: Are the new maps in the league game rotations?

Yep, I have started at least 20 games but haven't seen a new map.
jaxxinjr Outwitters 9 13,838 03-08-2013, 07:20 AM
  Thread: Bramble v3
Post: RE: Bramble v3

(03-07-2013 04:37 PM):!:CoryMo:!: Wrote:   (03-07-2013 10:21 AM)SerPurpleWolf Wrote:  Game vs Goheat3 I win. :) Turn 14 he could've turned the game around but didnt go for the right branc...
jaxxinjr Outwitters 227 381,313 03-07-2013, 05:36 PM
  Thread: General scallywag positions, with bombshell
Post: RE: General scallywag positions, with bombshell

Your soldier/runner/sniper is a nice group, and costs one wit less than a bombshell to spawn. But since it takes three spawn turns, I'd consider bombshell instead on one spawn maps, to use your lone s...
jaxxinjr Outwitters 5 9,035 03-05-2013, 11:43 AM
  Thread: Which Maps to Retire?
Post: RE: Which Maps to Retire?

Probably already mentioned, but my vote is to NOT put this to a vote. The most imbalanced maps should be retired, plain and simple. This should be data-driven, not democratic. Another way to fix imba...
jaxxinjr Outwitters 161 290,363 03-01-2013, 04:47 PM
  Thread: The New Point System
Post: RE: The New Point System

Bump...
jaxxinjr Outwitters 50 87,899 02-24-2013, 04:12 PM
  Thread: Paths of Attack - an intro to Outwitters math
Post: RE: Paths of Attack - an intro to Outwitters math

I agree. Best. Thread. Ever.
jaxxinjr Outwitters 37 86,140 02-23-2013, 04:28 PM
  Thread: Fog of War
Post: RE: Fog of War

Cool map, except it is a serious turtlers dream. Imagine a couple of bombshells blocking those narrow channels to the base...
jaxxinjr Outwitters 10 14,446 02-19-2013, 01:55 PM
  Thread: Introduction, community and questions
Post: RE: Introduction, community and questions

I'll throw in this, definitely become familiar with "Outwitters math": http://www.onemanleft.com/forums/showthr...tters+math
jaxxinjr Outwitters 12 18,227 02-12-2013, 05:05 PM
  Thread: More Bombshell Trouble
Post: RE: More Bombshell Trouble

Yup, I played him twice recently and that is exactly his MO. First time on sweetie planes he completely ringed his base with bombshells and I couldn't get to him despite numerous major offensive thrus...
jaxxinjr Outwitters 91 155,302 01-31-2013, 03:20 PM
  Thread: The New Point System
Post: RE: The New Point System

I'd be interested to see some market research for Outwitters. I suspect these target "leisure" players are at least one of the following: 1) a myth 2) will never pay 3) will not stick with it long ter...
jaxxinjr Outwitters 50 87,899 01-31-2013, 11:22 AM
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