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Good Game vs iPro Meeting : iPro discussion - Printable Version

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RE: Good game meeting, turn 10, started nov 1, 7pm central - terenceshiu2005 - 11-03-2013 01:11 AM

@Thrutchy, do you have time for a testing now?


RE: Good game meeting, turn 10, started nov 1, 7pm central - Thrutchy - 11-03-2013 01:24 AM

sorry, my kids are demanding my time right now!


RE: Good game meeting, turn 10, started nov 1, 7pm central - terenceshiu2005 - 11-03-2013 01:32 AM

ok, no problem

Original from harvarnold, I think this is the best I guess.

[Image: LxvSgfll.jpg]


RE: Good game meeting, turn 10, started nov 1, 7pm central - awpertunity - 11-03-2013 03:32 AM

If we also put the medic in front of their soldier that looks like a win to me. They will have 5 wits left and can either only kill one 4 HP soldier or the runners. In either case we will be able to hit the base next turn for 1 or 2 damage depending what they do, then we can get the 4HP soldier on the witspace to the back door and guarantee 2 hits with it.

Mmm I guess they can block with medic though hm

Forgot about that thing


RE: Good game meeting, turn 10, started nov 1, 7pm central - terenceshiu2005 - 11-03-2013 03:39 AM

Medic has already moved Sad

they only have 5 wits next turn. at most kill 2 of them


RE: Good game meeting, turn 10, started nov 1, 7pm central - awpertunity - 11-03-2013 04:43 AM

Oh stupid me hahaha.


RE: Good game meeting, turn 10, started nov 1, 7pm central - terenceshiu2005 - 11-03-2013 11:49 AM

Not really. I guess Thrutchy will think the input from you all are very important. It is hard to follow up all move without having the reply.


RE: Good game meeting, turn 10, started nov 1, 7pm central - Thrutchy - 11-03-2013 12:12 PM

Yep. I am trying to consider all input equally and fairly. I am also attempting to give my own opinion a lower priority because I will naturally have a bias toward my own 2 cents.

Also, I regret not spawning something last turn. At least a runner on the spawn would have been better. A soldier (boosted or not) probably would have been ideal. I should done the attack sooner and given us more time to make the spawn decision.

So far I think I like a Terence's original suggestion with spawning a runner to the left or a soldier 1 hex back. With that we'd limit them killing only 1 of our units (after us killing 3).

Here is very different option:
* 4hp soldier: F6->G7 & kill runner (1 wit)
* runner: F7->H6 & kill sniper (1 wit)
* spawn scrambler -> C6 (8 wits)

If the heavy is use to kill our 3hp soldier, we can scramble the heavy.


RE: Good game meeting, turn 10, started nov 1, 7pm central - terenceshiu2005 - 11-03-2013 02:26 PM

I really like the 3rd (harvarnold). You don't like it?


RE: Good game meeting, turn 10, started nov 1, 7pm central - awpertunity - 11-03-2013 05:35 PM

I agree that one looks pretty good. It gives us an extra 2 wit advantage because now the sniper has to move off the spawn and we took the wit space. In the first suggestion the heavy can attack without moving and they have the wit space also.