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Good Game vs iPro Meeting : iPro discussion - Printable Version

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RE: Good game meeting, turn 8, started 11pm oct 24 - Thrutchy - 10-29-2013 02:25 PM

Yep. It seems like we have a good advantage now.

Maybe they wont kill our soldier and runner because it leaves them so weak and the runner doesnt have much to kill.


Good game meeting, turn 10, sent - Thrutchy - 11-02-2013 01:42 PM

Spawned a sniper and used runner to kill our soldier. Heavy and soldier to kill heavy. Blocked runner from back door with medic.

[Image: dMPi3N7l.jpg]

Hidden units: 1hp sniper (on spawn)
Outstanding units: 0
Outstanding wits: 0
Glitch grid
Turn 8
Turn 6
Turn 4
Turn 2

They only have 6 wits next turn (or 5 if we take the bonus), so don't worry about a scrambler.


RE: Good game meeting, turn 10, started nov 1, 7pm central - terenceshiu2005 - 11-02-2013 03:06 PM

It seems that if we spent 4 wits for soldier would be better, but I don't think they would do the same.

I suggest the below move

[Image: CGSZO3il.jpg]

Or a runner to the left


RE: Good game meeting, turn 10, started nov 1, 7pm central - terenceshiu2005 - 11-02-2013 06:00 PM

Will think alt when I have time


RE: Good game meeting, turn 10, started nov 1, 7pm central - terenceshiu2005 - 11-02-2013 07:02 PM

[Image: Bus572ql.jpg]This one seems to be better


RE: Good game meeting, turn 10, started nov 1, 7pm central - awpertunity - 11-02-2013 07:06 PM

I think the first option is better. They can defend that second option pretty easily.

soldier kills runner, spawn soldier, kill our soldier, then move heavy and soldier to block base.

hmm but then I guess we take our last soldier to back door?


RE: Good game meeting, turn 10, started nov 1, 7pm central - harvarnold - 11-02-2013 11:39 PM

How about:
3 hp soldier kill runner (1)
hit heavy w/ 4 hp soldier and runner (3)
spawn and boost runner (5)
Kill heavy w/ runner (6)
Move 4 hp soldier to spawn (7)
I believe that is a win, although we could move the medic forward to make sure.


RE: Good game meeting, turn 10, started nov 1, 7pm central - terenceshiu2005 - 11-02-2013 11:46 PM

(11-02-2013 11:39 PM)harvarnold Wrote:  How about:
3 hp soldier kill runner (1)
hit heavy w/ 4 hp soldier and runner (3)
spawn and boost runner (5)
Kill heavy w/ runner (6)
Move 4 hp soldier to spawn (7)
I believe that is a win, although we could move the medic forward to make sure.


Sniper is on spawn. However, it is good. I was thinking to kill the heavy. Let me try more


RE: Good game meeting, turn 10, started nov 1, 7pm central - harvarnold - 11-02-2013 11:57 PM

Darn, missed the sniper. I'll try to think of something else, but I like the runner to the back door. Maybe your first option, but spawn a runner instead of the soldier and move it to the runner in your second possibility to pressure the back door?


RE: Good game meeting, turn 10, started nov 1, 7pm central - Thrutchy - 11-03-2013 12:38 AM

Yeah, we have more input! I'm glad to see awpertunity are harvarnold in here.

So far, I like the 2 4hp (1 boosted this turn) killing runner and sniper. They can only kill one of those 2 soldiers. Not sure what we should spawn or do with the runner.