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iPro vs Wolfpack Meeting : iPro discussion - Printable Version

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+--- Thread: iPro vs Wolfpack Meeting : iPro discussion (/showthread.php?tid=2843)

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RE: iPro vs Wolfpack (Turn 7) - Turn 6 sent by WP @ 10/5 HKT 14:05 - Thrutchy - 10-06-2013 09:43 AM

I'll list out some options following killing their scrambler (2 wits). We'll have 4 wits left.

1. spawn medic and heal scrambler (3 wits)
2. heavy -> F6 or G5; spawn soldier -> G6. The heavy/soldier are now within striking distance of their heavy. (4 wits)


RE: iPro vs Wolfpack (Turn 7) - Turn 6 sent by WP @ 10/5 HKT 14:05 - terenceshiu2005 - 10-08-2013 12:43 AM

(10-06-2013 04:57 AM)Thrutchy Wrote:  You mean the runner on E3? Maybe we should kill the scrambler from back at D3 since they don't have enough for another scrambler and they need to move to kill that runner.

Yes, E3
Yes, D3 will be better. they probably spawn a soldier and move to E3 and kill our runner.

(10-06-2013 09:43 AM)Thrutchy Wrote:  I'll list out some options following killing their scrambler (2 wits). We'll have 4 wits left.

1. spawn medic and heal scrambler (3 wits)
2. heavy -> F6 or G5; spawn soldier -> G6. The heavy/soldier are now within striking distance of their heavy. (4 wits)

I prefer option 1 because 2 hp scrambler is better as they've already known we have it. also, it can heal the right soldier and have another runner out next turn.


RE: iPro vs Wolfpack (Turn 7) - Turn 6 sent by WP @ 10/5 HKT 14:05 - Thrutchy - 10-08-2013 04:44 AM

What do you think about going ahead with killing the scrambler and sending a screenshot? Having something visual sometimes helps with brainstorming. Otherwise, I like the medic spawn. We also need to be prepared for a massive loss of vision since our runners will be killed, our soldier is back, and the heavy (poor vision) is the furthest forward.


RE: iPro vs Wolfpack (Turn 7) - Turn 6 sent by WP @ 10/5 HKT 14:05 - terenceshiu2005 - 10-08-2013 11:15 AM

Will kill the scrambler first. I planed to heal soldier and spawn a runner for more vision next turn.


RE: iPro vs Wolfpack (Turn 7) - Turn 6 sent by WP @ 10/5 HKT 14:05 - Thrutchy - 10-08-2013 11:50 AM

Sounds good to me! It seems like the scrambler is stuck with only 1hp and that runner within range. The heavy also make it difficult to protect with soldiers.

If you want to go ahead and execute the move with the medic spawn, go for it!


RE: iPro vs Wolfpack (Turn 7) - Turn 6 sent by WP @ 10/5 HKT 14:05 - terenceshiu2005 - 10-08-2013 12:26 PM

Ok, seems we have waited almost 3 days, may be we can speed up the meeting game. Tongue

Turn sent. see below screen shot
http://i.imgur.com/NfSp1Znl.jpg

•Moved 2 hp Runner to F3 and Kill their Runner
•Moved 1 hp Runner to D3 and Kill their Scrambler
•Spawned Medic
•Boosted Scrambler
1 wit left


iPro vs Wolfpack (Turn 9) - Turn 8 sent by WP @ 12/10 HKT 13:00 - terenceshiu2005 - 10-12-2013 05:32 PM

They actually sent their turn a passed the time limit, but I couldn't capture it because I was busy. Anyway, we aim to win this game Big Grin

Map Coordination

iPro: Start Turn 1 (5 wits)
•Moved Medic to H6
•Spawned Runner
•Boosted Runner
•Moved Runner to E8
End Turn 1 (1 wit left)
- End of Turn 1 Screen Shot - Turn 1 discussion

Wolfpack: Start Turn 2 (8 wits)
•Spawned Runner
•Moved Runner to G2
•Moved Medic to D4
•Boosted Heavy
End Turn 2 (4 wits left)
- End of Turn 2 Screen Shot

iPro: Start Turn 3 (7 wits)
•Spawned Runner
•Boosted Heavy
End Turn 3 (5 wit left)
- End of Turn 3 Screen Shot - Turn 3 discussion

Wolfpack: Start Turn 4 (10 wits)
•Moved Soldier to D6
•Moved Heavy to F4
•Moved Runner to G6 and Kill our medic
•Spawned Runner
•Boosted Runner
•Moved Runner to F2
End Turn 4 (4 wits left)
- End of Turn 4 Screen Shot

iPro: Start Turn 5 (11 wits)
•Moved Runner to G5
•Spawned Scrambler
•Moved Scrambler to H6
•Converted Runner on G6
•Moved Converted Runner to E3 and Kill the medic
•Moved Heavy to G6
End Turn 5 (0 wit left)
- End of Turn 5 Screen Shot - Turn 5 discussion

Wolfpack: Start Turn 6 (10 wits)
•Spawned Scrambler
•Moved Scrambler to D4
•Converted Runner on E3
•Moved Heavy to F4
End Turn 6 (1 wit left)
- End of Turn 6 Screen Shot

iPro: Start Turn 7 (6 wits)
•Moved 2 hp Runner to F3 and Kill their Runner
•Moved 1 hp Runner to D3 and Kill their Scrambler
•Spawned Medic
•Boosted Scrambler
End Turn 7 (1 wit left)
- End of Turn 7 Screen Shot - Turn 7 discussion

Wolfpack: Start Turn 8 (7 wits)
•heavy killed our 2 HP runner on F3
•Moved soldier from D6 to E3 and Kill our 1 HP runner on D3
saw nothing after that: 1 unit unknown
End Turn 8 (6 wits left)
- End of Turn 8 Screen Shot

I suggest to move medic to J4 and boosted soldier and move it to I3.
If still see nothing, then spawn a runner, move it to E8 or H4.


RE: Turn 8 - Thrutchy - 10-13-2013 01:01 AM

Since they used that soldier to kill the runner, i'd guess they spawned a medic.

We could start with moving the medic to the right (J4) and spawning a runner. Even from the spawn, that vision will help a lot. Or we could move our soldier to I2 or I3 after healing it.

It seems like we might be able to aggressively put our scrambler on H4 as long as they didn't spawn a sniper to D4 or a soldier to F3.


RE: iPro vs Wolfpack (Turn 9) - Turn 8 sent by WP @ 12/10 HKT 13:00 - Thrutchy - 10-13-2013 10:21 PM

Any speculation as to what they spawned? I'd like a runner to have vision including e3. We will probably either see the spawned unit or the soldier on e3 boosted (meaning a medic was spawned).

If possible, I think we should advance our scrambler to reach their heavy, but keep it safe with our heavy protection. Here might be a few scrambler locations: f7, h4, g6. Heavy would go to g5 or f6 depending on where we want the scrambler. We could also just move our heavy and make them think we moved our scrambler.

Instead of a runner on this turn, we could go with a boosted soldier to g5 or f6 along with moving the heavy. We may also want to defer moving the other soldier.


RE: iPro vs Wolfpack (Turn 9) - Turn 8 sent by WP @ 12/10 HKT 13:00 - terenceshiu2005 - 10-14-2013 12:51 AM

then shall we create a new runner on F7 first.

I guess their 2 hp runner are still on F2, so, I would like to move a boosted soldier to I3, scrambler may follow him on the right side next turn.