One Man Left Studios Community Forums
iPro vs Wolfpack Meeting : iPro discussion - Printable Version

+- One Man Left Studios Community Forums (http://www.onemanleft.com/forums)
+-- Forum: General (/forumdisplay.php?fid=1)
+--- Forum: Tournaments (/forumdisplay.php?fid=14)
+--- Thread: iPro vs Wolfpack Meeting : iPro discussion (/showthread.php?tid=2843)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22


RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30 - Thrutchy - 11-10-2013 02:18 PM

Would you mind correcting "outstanding wits" in your original post?

Boosted soldier to G5 was my first thought as well. If we put a soldier on G5, I assume they might attack our E8 runner, I2 soldier, and G5 soldier. Do we have enough wits to respond well and then handle a 2nd attack in likely involving a scrambler (maybe scrambling one of our scramblers)? I'm guessing we may be OK, but I haven't walked it through.


RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30 - terenceshiu2005 - 11-10-2013 02:34 PM

Corrected. Thanks!

We have 10 wits next turn. I think we should be okay, it is hard for us to walk through all the scenarios because they have banked so many wits.


RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30 - terenceshiu2005 - 11-12-2013 02:22 PM

Final call! Any further suggestion?


RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30 - Thrutchy - 11-12-2013 02:32 PM

I dont see anything better.


RE: iPro vs Wolfpack (Turn 17); Turn 16 sent by WP @ 9/11 HKT 15:30 - terenceshiu2005 - 11-12-2013 08:46 PM

Turn sent!


iPro vs Wolfpack (Turn 19); Turn 18 sent by WP @ 16/11 HKT 9:00 - terenceshiu2005 - 11-16-2013 01:39 PM

Saw nothing againSad

[Image: 6EfhkQNl.jpg]

Spawn and boost a soldier to K2 or F6? or attack?

Outstanding units: 2 (probably on D3 and D4)
Hidden Unit: 2 hp runner was on F1, 3 hp soldier was on E3, a medic was probably on B4
Outstanding wits: 22 wits (max has 28 wits next turn)


Glitch grid
Turn 17
Turn 15
Turn 13
Turn 11
Turn 9
Turn 7
Turn 5
Turn 3
Turn 1


RE: Turn 19 iPro vs WP (will update shortly) - harvarnold - 11-17-2013 12:37 AM

What if we killed their 3 hp soldier with our soldier above the medic (The one closer to our base) to the wit space and our runner. Then we could move the 2 scramblers to where the soldier was an the space next to it, and threaten to scramble offensively next turn. Might be crazy, but thought it was worth throwing out.


RE: Turn 19 iPro vs WP (will update shortly) - Thrutchy - 11-17-2013 02:53 AM

I agree that we should investigate attack options.


RE: iPro vs Wolfpack (Turn 19); Turn 18 sent by WP @ 16/11 HKT 9:00 - terenceshiu2005 - 11-17-2013 05:24 PM

if we attack, we only can kill 2 units of them.

a 3 hp solider + heavy or 2 hp runner because we missing 1 wit to kill both heavy & runner.

so, I suggest to have a soldier this turn.


RE: iPro vs Wolfpack (Turn 19); Turn 18 sent by WP @ 16/11 HKT 9:00 - Thrutchy - 11-19-2013 01:05 PM

What about moving some on the left to be able to attack more units?

F7 soldier -> D9
Spawn soldier -> F7 (maybe skip boosting)
H6 scrambler -> F8

Unless they have another runner, they won't see this.