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Burnocaster: the new rush on Machination (2v2) - Printable Version

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RE: Burnocaster: the new rush on Machination (2v2) - TheGoldenGriffin - 06-25-2013 05:12 AM

Did you guys ever try to spawn a scrambler to stop the rush?


RE: Burnocaster: the new rush on Machination (2v2) - burnodrod - 06-26-2013 09:10 PM

(06-25-2013 05:12 AM)TheGoldenGriffin Wrote:  Did you guys ever try to spawn a scrambler to stop the rush?

Yeah, that's what poweewee did as P4, he scrambled the heavy and killed the mobi. But I concider it our mistake - we had to protect mobi with a runner and in that case he could scramble only the runner - not very effective counter for P4.

Probably, Scrambler counter would be more effective for P2, but you have to be Feedback player for that. As you know, it's most common for 2v2 teams to play A+S combo and when you start a game as P2 you don't know the map and therefore can't switch to Feedback.


RE: Burnocaster: the new rush on Machination (2v2) - TheGoldenGriffin - 06-26-2013 10:52 PM

It says the map in the game list where you can tap decline
What about killing the green sniper on turn 6? Before you get to use it?


RE: Burnocaster: the new rush on Machination (2v2) - burnodrod - 06-27-2013 06:58 PM

outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YhZfoAww
Burnocaster simulation allowed us to win in 18 turns, which is almost as fast as burnocaster itself!!!


RE: Burnocaster: the new rush on Machination (2v2) - burnodrod - 07-01-2013 05:56 AM

(06-22-2013 12:15 AM)bobolynx Wrote:  Mag!c show us the game!

He won't show it, they've lost the game Smile


RE: Burnocaster: the new rush on Machination (2v2) - Mag!cGuy - 07-01-2013 06:05 AM

outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YrM7lAww