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Burnocaster: the new rush on Machination (2v2) - Printable Version

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RE: Burnocaster: the new rush on Machination (2v2) - TheGreatErenan - 06-06-2013 11:34 AM

(06-06-2013 10:28 AM)TheGoldenGriffin Wrote:  P1 is always blue, P2 is always red, P3 is always green, and P4 is always yellow.

This is false. I'm looking at a game on my iPad right at this moment where my partner is green, I am blue, and my partner went first.


RE: Burnocaster: the new rush on Machination (2v2) - TheGoldenGriffin - 06-06-2013 01:04 PM

Oh so its only in friendlies
But the order is always blue red green yellow consecutively so im not comfusing myself about the advantage part


RE: Burnocaster: the new rush on Machination (2v2) - .Memories. - 06-06-2013 04:03 PM

(06-06-2013 01:04 PM)TheGoldenGriffin Wrote:  Oh so its only in friendlies
But the order is always blue red green yellow consecutively so im not comfusing myself about the advantage part

But it doesn't necessarily always start with blue. I can start a game and be P1 red, and the blue opponent will show up before me in the list, even though he hasn't gone.


RE: Burnocaster: the new rush on Machination (2v2) - TheGoldenGriffin - 06-07-2013 12:44 AM

Really? I though the one who starts the game is always p1, how do you change it?


RE: Burnocaster: the new rush on Machination (2v2) - .Memories. - 06-07-2013 01:02 AM

(06-07-2013 12:44 AM)TheGoldenGriffin Wrote:  Really? I though the one who starts the game is always p1, how do you change it?

I'm not saying that the person who starts the game isn't P1. I think you're getting things confused now, lol. If I start a 2v2, game I can be P1 or P2, but I can also be any color (meaning either base).


RE: Burnocaster: the new rush on Machination (2v2) - bobolynx - 06-08-2013 03:11 PM

I think I have an answer, but I haven't got a forum-active partner to test it with.


RE: Burnocaster: the new rush on Machination (2v2) - burnodrod - 06-09-2013 12:36 AM

Magic and Poweewee were asked to stop Burnocaster but couldn't do it Smile
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YkKfXAww


RE: Burnocaster: the new rush on Machination (2v2) - Gf!sh - 06-09-2013 01:38 AM

Now this is probably very wrong, but what I think would work is this:

[Image: 663.jpg]

And after turn 6, this would happen:

[Image: 665.jpg]

Now, the sniper could still shoot the yellow soldier, but that would require to move the top soldier beforehand, which can't hit the base now. Actually, this would still be better than killing the heavy:

[Image: 664.jpg]

And you can wave your rush goodbye.

Now, there's one scenario after turn 7 I'm not sure about:

[Image: 666.jpg]

And fate just couldn't resist making this map 666 on OMC.

I don't have my iPad on me though, so I can't test this though. Maybe a take 2 for Mag!c and Powee?


RE: Burnocaster: the new rush on Machination (2v2) - GreatGonzales - 06-09-2013 02:55 AM

(06-09-2013 12:36 AM)burnodrod Wrote:  Magic and Poweewee were asked to stop Burnocaster but couldn't do it Smile
outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YkKfXAww

Wow. Really scared of this rush now.


RE: Burnocaster: the new rush on Machination (2v2) - Mag!cGuy - 06-09-2013 03:15 AM

Notice that, turn 10, i missed one wit to kill the snipe. And I could have saved that wit turn 2, moving the runner wasn't necessary Smile

But indeed this rush is extremely powerful.