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SHARE YOUR REPLAYS :D - Printable Version

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RE: SHARE YOUR REPLAYS :D - Gavin Wins - 02-05-2013 03:22 AM

Replay link

Game I just finished against Sir3. New bramble vs mobi. I could've forced a win on turn 35, but blundered my vine and scout placement. Not my best game, but still hilarious.


RE: SHARE YOUR REPLAYS :D - worldfamous - 02-05-2013 01:36 PM

This one felt good. Nice little scrambler rescue.
Bug bump


RE: SHARE YOUR REPLAYS :D - Ryzuma - 02-05-2013 01:57 PM

Buuuump


RE: SHARE YOUR REPLAYS :D - worldfamous - 02-05-2013 02:47 PM

Bump!


RE: SHARE YOUR REPLAYS :D - Ryzuma - 02-05-2013 03:32 PM

Buuump


RE: SHARE YOUR REPLAYS :D - Piko - 02-05-2013 06:22 PM

BUMP!


RE: SHARE YOUR REPLAYS :D - Eijolend - 02-06-2013 08:56 PM

Hi! I have a replay I'd like to discuss:
acameronp (S) vs. Eijolend (F) on Long Nine

Turn 5:
I've been wondering for a long time if taking out this sniper with two runners is worth it. I think in terms of wit efficiency it doesn't really break even, unless you are going to walk another sniper there. For offensive openings I could see how taking out the sniper is important, because pushing through an attack is much easier with it not there. For a Scallywags defensive setup I don't think it's worth it though, but then again I could be wrong.

Turn 11 & 12:
I could have spawned a scrambler on Turn 10, but I wasn't comfortable with spending all my wits without knowing anything about my opponent's plan. The Bombshell is revealed and if I hadn't saved up so many wits this would be a very safe move.
Fortunately I have enough to start my big attack. This shows that dealing with a bombshell is no problem if you already have everything in place - that's why early bombshells are such a problem to deal with, because you don't have the resources needed! I think if my opponent invested his wits into an earlier Bombshell instead of the runner shenanigans I would have had no way to break it.
One small thing I'd like to note is that I take out his bottom runner before moving my bottom soldier up, so he doesn't see I'm defenseless down there - you know just in case he decides to go for a crazy counter attack (which he can't afford, because he has a bombshell and pumped lots of wits into taking out my sniper)

Turn 13:
I must compliment my opponent for the decision to not fire the bombshell into my clump of soldiers. If he did the bombshell would have fallen next turn and the base shortly afterwards. But by doing what he did he still has a solid defense in place.

Turn 16:
Quick unit count analysis: The turn he had to invest into cleaning up the leftovers of my attack allowed me to get a new wave of soldiers out. He still has the bombshell though, but with taking his wit spaces that is soon compensated (my soldier on the top wit space will yield me FIVE! additional wits during the course of the game)
So while I'm ahead the bombshell in that defensive position means it will take some more turns before I can reasonably follow up my attack.

Turn 22&23:
Oh the humanity! I hoped he would've repositioned the bombshell to its old space because I didn't see those new soldiers and sniper he spawned at all. On the wit side of course this is a horrible deal for me, but reducing my opponent's unit count by 2 isn't that bad... Still a move I just shouldn't have made.

Turn 30+:
This is basically me finally turning my advantage into a win. With 3 of his units committed to taking back his top wit space there is just not enough to hold it off.
I'd like to point out a small detail about my positioning on turn 30 though. Moving soldiers forward like this, creating the illusion you just moved something (usually Scrambler or Sniper) to the top space between your base and the boxes is a powerful trap to force an attack. My opponent would have had the soldier in place to take out the scrambler hiding there easily.
This trap also beautifully works with Mobi pushes where you show your opponent, that you have a sniper, then move the soldiers forward and then mobi it away or just move it back a step. Alternatively if you have a second sniper in place you can just really put the first sniper there to sacrifice and deal with the units that ventured way to far into your territory.


And now I will conclude my rambling. If you like, please comment on the replay or point out how hilariously wrong my perception of tactics is.


RE: SHARE YOUR REPLAYS :D - HandOver - 02-07-2013 02:52 AM

outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y9YXkAgw


RE: SHARE YOUR REPLAYS :D - the duck - 02-07-2013 03:00 AM

There is so many "bump" in this thread.


RE: SHARE YOUR REPLAYS :D - worldfamous - 02-07-2013 04:47 AM

(02-06-2013 08:56 PM)Eijolend Wrote:  Hi! I have a replay I'd like to discuss:
acameronp (S) vs. Eijolend (F) on Long Nine

Turn 5:
I've been wondering for a long time if taking out this sniper with two runners is worth it. I think in terms of wit efficiency it doesn't really break even, unless you are going to walk another sniper there. For offensive openings I could see how taking out the sniper is important, because pushing through an attack is much easier with it not there. For a Scallywags defensive setup I don't think it's worth it though, but then again I could be wrong.

Turn 11 & 12:
I could have spawned a scrambler on Turn 10, but I wasn't comfortable with spending all my wits without knowing anything about my opponent's plan. The Bombshell is revealed and if I hadn't saved up so many wits this would be a very safe move.
Fortunately I have enough to start my big attack. This shows that dealing with a bombshell is no problem if you already have everything in place - that's why early bombshells are such a problem to deal with, because you don't have the resources needed! I think if my opponent invested his wits into an earlier Bombshell instead of the runner shenanigans I would have had no way to break it.
One small thing I'd like to note is that I take out his bottom runner before moving my bottom soldier up, so he doesn't see I'm defenseless down there - you know just in case he decides to go for a crazy counter attack (which he can't afford, because he has a bombshell and pumped lots of wits into taking out my sniper)

Turn 13:
I must compliment my opponent for the decision to not fire the bombshell into my clump of soldiers. If he did the bombshell would have fallen next turn and the base shortly afterwards. But by doing what he did he still has a solid defense in place.

Turn 16:
Quick unit count analysis: The turn he had to invest into cleaning up the leftovers of my attack allowed me to get a new wave of soldiers out. He still has the bombshell though, but with taking his wit spaces that is soon compensated (my soldier on the top wit space will yield me FIVE! additional wits during the course of the game)
So while I'm ahead the bombshell in that defensive position means it will take some more turns before I can reasonably follow up my attack.

Turn 22&23:
Oh the humanity! I hoped he would've repositioned the bombshell to its old space because I didn't see those new soldiers and sniper he spawned at all. On the wit side of course this is a horrible deal for me, but reducing my opponent's unit count by 2 isn't that bad... Still a move I just shouldn't have made.

Turn 30+:
This is basically me finally turning my advantage into a win. With 3 of his units committed to taking back his top wit space there is just not enough to hold it off.
I'd like to point out a small detail about my positioning on turn 30 though. Moving soldiers forward like this, creating the illusion you just moved something (usually Scrambler or Sniper) to the top space between your base and the boxes is a powerful trap to force an attack. My opponent would have had the soldier in place to take out the scrambler hiding there easily.
This trap also beautifully works with Mobi pushes where you show your opponent, that you have a sniper, then move the soldiers forward and then mobi it away or just move it back a step. Alternatively if you have a second sniper in place you can just really put the first sniper there to sacrifice and deal with the units that ventured way to far into your territory.


And now I will conclude my rambling. If you like, please comment on the replay or point out how hilariously wrong my perception of tactics is.
For me, the big killer was the boosted soldier on his wit up top. He would have probably been better off leaving him there the rest of the game. The expense to get him off was never recovered.