One Man Left Studios Community Forums
Game balancing - Printable Version

+- One Man Left Studios Community Forums (http://www.onemanleft.com/forums)
+-- Forum: General (/forumdisplay.php?fid=1)
+--- Forum: Outwitters (/forumdisplay.php?fid=11)
+--- Thread: Game balancing (/showthread.php?tid=1337)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13


RE: Game balancing - poweewee - 01-15-2013 09:04 AM

(01-15-2013 01:30 AM)XixonDale Wrote:  So, maps with holes in them like Thorn Gully will never be an option anymore for the map creators....

It's not really the holes but the fact that the map is large, combined with the way it is constructed. Obviously, reaper might need more fixing than thorn gulley


RE: Game balancing - Harti - 01-28-2013 01:57 AM

I wonder what's coming in the update, I guess it's 3HP Thorns because we didn't get to test anything else. Brace yourselves... =/


RE: Game balancing - Ser Purple Wolf - 01-28-2013 02:03 AM

3hp? Hmmm....


RE: Game balancing - laYahooz - 01-28-2013 02:43 AM

(01-15-2013 05:01 AM)lawtai Wrote:  I wonder if this would work at all. What if the veggienaut units could move onto their own vines? So that there was no movement restriction. Also, if you're attacking a unit that's sitting on a vine, it has a 2HP shield that must be destroyed first. You would only be allowed to move through your own vines though.

Maybe more like hiding units in vines. Like a spy sniper Tongue


RE: Game balancing - connor34911 - 01-28-2013 09:40 AM

I've been using veggies in 2v2, and I have to say that I don't think they're underpowered. I think that after a buff they will be really good. Possibly OP.


RE: Game balancing - ElPared - 01-29-2013 03:59 AM

(01-15-2013 05:43 AM).Memories. Wrote:  
(01-15-2013 05:01 AM)lawtai Wrote:  I wonder if this would work at all. What if the veggienaut units could move onto their own vines? So that there was no movement restriction. Also, if you're attacking a unit that's sitting on a vine, it has a 2HP shield that must be destroyed first. You would only be allowed to move through your own vines though.

A boosted Heavy in vines = 7HP Big Grin

Interesting idea, though!

don't forget you can boost Thorns to 3 health too Tongue


RE: Game balancing - EkoFox - 01-29-2013 05:31 AM

(01-28-2013 01:57 AM)Harti Wrote:  I wonder what's coming in the update, I guess it's 3HP Thorns because we didn't get to test anything else. Brace yourselves... =/
Are 3HP thorns bad? Your emoticon makes me think they're bad...


RE: Game balancing - .Memories. - 01-29-2013 05:34 AM

(01-29-2013 05:31 AM)EkoFox Wrote:  
(01-28-2013 01:57 AM)Harti Wrote:  I wonder what's coming in the update, I guess it's 3HP Thorns because we didn't get to test anything else. Brace yourselves... =/
Are 3HP thorns bad? Your emoticon makes me think they're bad...

I think what Harti is getting at is that it still feels imbalanced.


RE: Game balancing - CombatEX - 01-29-2013 05:41 AM

I still wish we could have tested 2 hp thorns that regenerate back to 2 hp at the end of every turn.


RE: Game balancing - ElPared - 01-29-2013 09:12 AM

just got the update, it is indeed 3 health Thorns, and you get a wit for killing thorns "directly," whatever that means