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	<title>Comments on: Tilt to Live is on Fire!</title>
	<atom:link href="http://www.onemanleft.com/2010/03/03/tilt-to-live-is-on-fire/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.onemanleft.com/2010/03/03/tilt-to-live-is-on-fire/</link>
	<description>Just another WordPress weblog</description>
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		<title>By: Utku</title>
		<link>http://www.onemanleft.com/2010/03/03/tilt-to-live-is-on-fire/comment-page-1/#comment-293</link>
		<dc:creator>Utku</dc:creator>
		<pubDate>Sat, 03 Jul 2010 00:19:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.onemanleft.com/?p=13#comment-293</guid>
		<description>Guys, I really want to congratulate for this game, things looks as smooth as vector graphics, details are impressive, the interface is stunning and the loading screen texts are brilliant. Great gameplay and rhythm, the attack patterns are simply making this game incredible.</description>
		<content:encoded><![CDATA[<p>Guys, I really want to congratulate for this game, things looks as smooth as vector graphics, details are impressive, the interface is stunning and the loading screen texts are brilliant. Great gameplay and rhythm, the attack patterns are simply making this game incredible.</p>
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		<title>By: Ming</title>
		<link>http://www.onemanleft.com/2010/03/03/tilt-to-live-is-on-fire/comment-page-1/#comment-61</link>
		<dc:creator>Ming</dc:creator>
		<pubDate>Thu, 01 Apr 2010 19:28:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.onemanleft.com/?p=13#comment-61</guid>
		<description>@ Alex thnx</description>
		<content:encoded><![CDATA[<p>@ Alex thnx</p>
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	<item>
		<title>By: Alex</title>
		<link>http://www.onemanleft.com/2010/03/03/tilt-to-live-is-on-fire/comment-page-1/#comment-55</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sun, 28 Mar 2010 20:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.onemanleft.com/?p=13#comment-55</guid>
		<description>To unlock the piece achievement you avoid killing any enemies for at least 50 seconds.</description>
		<content:encoded><![CDATA[<p>To unlock the piece achievement you avoid killing any enemies for at least 50 seconds.</p>
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		<title>By: Ming</title>
		<link>http://www.onemanleft.com/2010/03/03/tilt-to-live-is-on-fire/comment-page-1/#comment-52</link>
		<dc:creator>Ming</dc:creator>
		<pubDate>Sat, 27 Mar 2010 21:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.onemanleft.com/?p=13#comment-52</guid>
		<description>Can someone tell me how to unlock the peace achievement?</description>
		<content:encoded><![CDATA[<p>Can someone tell me how to unlock the peace achievement?</p>
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		<title>By: hans</title>
		<link>http://www.onemanleft.com/2010/03/03/tilt-to-live-is-on-fire/comment-page-1/#comment-32</link>
		<dc:creator>hans</dc:creator>
		<pubDate>Mon, 15 Mar 2010 18:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.onemanleft.com/?p=13#comment-32</guid>
		<description>are you KIDDING ME??? you need INTERNET for ACHIEVEMENTS????? OpenFeint is SO much better.  And you called the achievement &quot;tonight we dine in heck&quot; not hell.  WTF guys we arent kids..... and i bought at $1.99... wow.. hs=915,000 here.</description>
		<content:encoded><![CDATA[<p>are you KIDDING ME??? you need INTERNET for ACHIEVEMENTS????? OpenFeint is SO much better.  And you called the achievement &#8220;tonight we dine in heck&#8221; not hell.  WTF guys we arent kids&#8230;.. and i bought at $1.99&#8230; wow.. hs=915,000 here.</p>
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		<title>By: japtor</title>
		<link>http://www.onemanleft.com/2010/03/03/tilt-to-live-is-on-fire/comment-page-1/#comment-18</link>
		<dc:creator>japtor</dc:creator>
		<pubDate>Tue, 09 Mar 2010 20:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.onemanleft.com/?p=13#comment-18</guid>
		<description>Just a little suggestion for Tilt to Live, how about some simple stats on the Game Over screen?  The main one I wonder about is max combo (or is it chain?) cause I never check that out while playing*.  Another is something like dot kills per second or something, just something else to compare my performance when I don&#039;t get a new high score.

*One possible workaround to make them more visible is something like a tiny quick popup in the relevant area, kind of like Ikaruga&#039;s chain notification (video here if you&#039;ve never seen/played it: http://www.youtube.com/watch?v=wCkJuMt2TZU )

And here&#039;s some more press...although I haven&#039;t actually written anything on my site yet (hippotrouble.com) for it, but when I do it&#039;ll have something like this:  &quot;I hate tilt controls, but I love Tilt to Live!&quot;

...actually that reminds me of one other thing, a higher sensitivity option would be nice.  The side to side tilt seems slow at times, although I&#039;m guessing that&#039;s more to do with accelerometer limitations in anything other than the top down setting.  The upside down one felt a bit off in side to side movement too though.</description>
		<content:encoded><![CDATA[<p>Just a little suggestion for Tilt to Live, how about some simple stats on the Game Over screen?  The main one I wonder about is max combo (or is it chain?) cause I never check that out while playing*.  Another is something like dot kills per second or something, just something else to compare my performance when I don&#8217;t get a new high score.</p>
<p>*One possible workaround to make them more visible is something like a tiny quick popup in the relevant area, kind of like Ikaruga&#8217;s chain notification (video here if you&#8217;ve never seen/played it: <a href="http://www.youtube.com/watch?v=wCkJuMt2TZU" rel="nofollow">http://www.youtube.com/watch?v=wCkJuMt2TZU</a> )</p>
<p>And here&#8217;s some more press&#8230;although I haven&#8217;t actually written anything on my site yet (hippotrouble.com) for it, but when I do it&#8217;ll have something like this:  &#8220;I hate tilt controls, but I love Tilt to Live!&#8221;</p>
<p>&#8230;actually that reminds me of one other thing, a higher sensitivity option would be nice.  The side to side tilt seems slow at times, although I&#8217;m guessing that&#8217;s more to do with accelerometer limitations in anything other than the top down setting.  The upside down one felt a bit off in side to side movement too though.</p>
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	<item>
		<title>By: Alex</title>
		<link>http://www.onemanleft.com/2010/03/03/tilt-to-live-is-on-fire/comment-page-1/#comment-16</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 09 Mar 2010 00:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.onemanleft.com/?p=13#comment-16</guid>
		<description>@Noah Thanks. It was good ol&#039; OpenGL ES, no game framework was used.</description>
		<content:encoded><![CDATA[<p>@Noah Thanks. It was good ol&#8217; OpenGL ES, no game framework was used.</p>
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		<title>By: Noah</title>
		<link>http://www.onemanleft.com/2010/03/03/tilt-to-live-is-on-fire/comment-page-1/#comment-15</link>
		<dc:creator>Noah</dc:creator>
		<pubDate>Mon, 08 Mar 2010 14:06:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.onemanleft.com/?p=13#comment-15</guid>
		<description>Hey guys! Absolutely love this game! Well done on a great achievement!

Just wondering, what API framework did you use to make this game? Was it just good ol&#039; OpenGL ES or did you use something like cocos2d?

Thanks.</description>
		<content:encoded><![CDATA[<p>Hey guys! Absolutely love this game! Well done on a great achievement!</p>
<p>Just wondering, what API framework did you use to make this game? Was it just good ol&#8217; OpenGL ES or did you use something like cocos2d?</p>
<p>Thanks.</p>
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		<title>By: chimmay</title>
		<link>http://www.onemanleft.com/2010/03/03/tilt-to-live-is-on-fire/comment-page-1/#comment-14</link>
		<dc:creator>chimmay</dc:creator>
		<pubDate>Sat, 06 Mar 2010 09:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.onemanleft.com/?p=13#comment-14</guid>
		<description>this is an amazing game, the way the accelerometer is utilized is amazing and easy to control.  im so addicted to this game. i still dont understand what is meant by pocket points though.</description>
		<content:encoded><![CDATA[<p>this is an amazing game, the way the accelerometer is utilized is amazing and easy to control.  im so addicted to this game. i still dont understand what is meant by pocket points though.</p>
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		<title>By: Ranteq</title>
		<link>http://www.onemanleft.com/2010/03/03/tilt-to-live-is-on-fire/comment-page-1/#comment-13</link>
		<dc:creator>Ranteq</dc:creator>
		<pubDate>Fri, 05 Mar 2010 02:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.onemanleft.com/?p=13#comment-13</guid>
		<description>Amazing game. At first I was like zomg €1,6?!&amp;@#? but then it went away. I take some pills but they don&#039;t seem to work as well as they used to. Anyhow, thanks for the child. Delivered fresh, Will Buy Again.</description>
		<content:encoded><![CDATA[<p>Amazing game. At first I was like zomg €1,6?!&amp;@#? but then it went away. I take some pills but they don&#8217;t seem to work as well as they used to. Anyhow, thanks for the child. Delivered fresh, Will Buy Again.</p>
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